Developed by Ocean Software, a company known primarily for making crappy video game adaptations of movies, The Adventures of Mighty Max might just be one of the worst video games ever made. I'm almost positive that when Ocean's developers were told they were making this game the first words out of their mouths were "What the Hell is a Mighty Max?" I'm equally positive their next words were drowned out by the sound of them all dying from terminal incompetence, because seriously? Even Sunday Funday was a better game than this.
Wait, what's that, Mr. Back Of The Game Box? You ask how I could possibly hate this game when I can...
Damn it, Ocean of America! We told you Mighty Max was "action horror" not "horrible non-action!"
That right there is about a fourth of the game. Yeah, this game only has four unique worlds: the Inca Temple, the Volcano, the Water Cave, and then depending on whether you have the Sega Genesis version or the Super Nintendo version the last world is either the Jungle or Outer Space.
Oh, sure, it does have fifty different levels within those four worlds, but trust me when I say there will never be anything new. You enter through a portal, jump around, dodge enemies, then grab some doohickeys and take them back to the portal. Rinse and repeat until the sun goes supernova. There's never any new enemies or puzzles to challenge you, just a long, hard slog to the finish line. If this is what Max calls an adventure then it's no wonder he doesn't want to be the Mighty One.
Why is it like this? I know it's annoying that I keep bringing up a show you probably haven't seen, but... the show's main selling point was that you never knew where Max was going to end up, or what new and horrible thing was going to challenge him once he got there. Same thing with the toys. They had aliens, dragons, mad scientists, dinosaurs... basically everything that young boys think is cool made an appearance at some point. So, why isn't any of that stuff in this game?
KR Rating:  HORRIBLE
The thing is, even if you know nothing about Mighty Max and judge the game solely on the standard of being a game, it's still awful. There's not enough story to explain why you should care about who these characters are or what they're doing, the graphics and sound are passable at best, and the gameplay is pretty much tuberculosis in digital form. It basically works - the controls are responsive and it's not riddled with glitches - but that's about the only good thing that can be said about it.
As for the nameless copy writer who created the box, that guy can go to Hell. Here are a few of my favorite reasons why.
Second, tennis ball cannon? I hate to keep saying "on the show" but... on the show Max hardly ever used a weapon and when he did it was more like a sword or a crossbow; you know, a real weapon. If Max showed up to fight an average villain from the show wielding a tennis ball cannon, they'd laugh at him and then he'd die horribly.
1. The cartridge is not just a taco shell filled with canned pig brains.
2. The game's programming is written in actual computer code, not incantations to Tiamat.
3. That's about it.
Take a look at the back of the box in all it's anti-glory! Click the image for a better view.