Thursday, April 18, 2019

Television(Ish) Review: You vs.Wild (Bear Grylls Sucks)


You Vs Wild is the latest in the long line of terrible Bear Grylls catastrophes, the most famous of which is his first show, Man Vs Wild, which got cancelled following a scandal involving Bear checking into a hotel and eating blueberry pancakes when he was supposedly surviving in the wild instead.

You Vs Wild is Bear's first foray into interactive media. Yes, this is a Netflix Interactive series, hence the title YOU Vs Wild.

I've hated Bear Grylls for a long time, and allow me to explain why by way of pointing out a few of the dumber moments in the first episode. (Click on any of the screenshots for a larger version.)


There was absolutely no reason for Bear to jump out of this plane. On Man Vs Wild it was often presented as a dynamic entry from a crashing plane or something to explain why he was there with limited supplies, but the story here has no such thing. He's looking for a "Dr. Ramos" who has some medicines she needs to deliver to a village. There's a bit of a time factor, but nothing to explain why he had to jump out of a moving vehicle into crocodile infested waters instead of coming to a stop and taxiing to shore.


I almost didn't complain about this choice. Look, one of these choices is obviously wrong and I shouldn't need to explain to you which one that is. Since I do have to explain... bushwhacking is an obviously terrible choice. Follow the river. Don't go whacking through snakes and jaguars, expending massive amounts of energy, in a damn wilderness survival situation. In a survival situation where you may not have easy access to food and clean water, the path of least resistance is always best.

That's not necessarily a bad thing. Present two choices, and afterward explain which of the two was best and why... but that's not what Bear does. Neither option is presented as being wrong. Neither option is really even explained all that adequately. How is this supposed to be teaching me anything?


In case you can't see it clearly, yes, that is a crocodile that Bear is choosing to piss off for no reason. This isn't even a choice I made, he just decided to do it because Bear Grylls enjoys living life on Hard Mode.

But seriously, I could see having the slingshot ready just in case, but there was no reason to shoot the crocodile when it wasn't doing anything. It could have just as easily turned and went for the person antagonizing it instead of crawling away, and there'd be nothing you could do. Leave the crocodiles alone!


Yes, you can make Bear Grylls eat a giant bug in the first episode. (There's a later episode where you can make him eat bear poop too.) His reaction when you pick for him to eat the grub (shown above) is also the only intentionally funny moment in the episode.


Here we see another one of the many choices in the series where both answers are wrong and terrible. If bushwhacking through the jungle is a stupid idea, then taking stupid risks at a ravine is an even worse idea. If it seems even a little questionable, GO AROUND. Do not try to balance-beam your way across a two-inch wide log. Do not Tarzan-swing on a vine. Do not pass Go. Do not collect $200.

The thing is, Bear Grylls is a professional adventurer. He was trained in survival tactics by the SAS, he climbed Mount Everest... he clearly does know what he's supposed to be doing, but you'd never know it from watching any of his TV shows, where he shows all the survival instinct of a sheltered city kid whose only experience with nature is climbing a tree in the city park.

Then again, he was also born into money as the fortunate son of a politician, he was only a reserve member of the SAS who never received a deployment, and he climbed Mt. Everest as part of a large expedition with lots of help. He's also one of those people who readily self-identifies as a "philanthropist" though apparently that doesn't mean much to anyone but me.

Even if you ignore all the dumb stuff and just take the show on entertainment value, it's still very short, not particularly interesting, and has a bare minimum of story to it. It's not nearly the best Netflix Interactive series there is. Just ignore this awful show.


HORRIBLE

Thursday, April 11, 2019

Television Review: Power Rangers Dino Thunder

Super Sentai Equivalent: Bakuryuu Sentai Abaranger (Burst Dragon Team Outrage Ranger)


After retiring from being a Power Ranger, Tommy Oliver becomes a professor of paleontology. He begins experimenting with the integration of recovered dinosaur DNA and cybernetics, because that just sounds like such a great idea that couldn't possibly go horribly wrong. His experiment ends in a very predictable disaster, creating an evil mutant named Mesogog who wants to revive the dinosaurs and destroy humanity in the process. Earth's only hope lies with three teenagers with attitude, who will join Dr. Oliver in becoming a new team of Dino Thunder Power Rangers!

Let's get this out of the way first: Tommy Oliver is back! As I mentioned back when I reviewed the original series, he is pretty much the most iconic and popular Ranger of all time, and his return is a big part of why this particular series is so beloved. Indeed, Dino Thunder has gotten a lot of praise from basically everybody and is often cited as one of, if not THE best series of the franchise. But does it deserve it?

I'll start by saying that Dino Thunder definitely feels like a worthy spiritual successor to Mighty Morphin'. In fact, I'll go one step further: Dino Thunder is what Mighty Morphin' should have been. The teenagers with attitude actually have real attitude problems and flaws. The villains never once get humiliated by ten-year-olds with water balloons. Dino Thunder perfectly captures the feel of the original series, only far more polished and basically just better in every way.

There are also a few really cool episodes, like "Fighting Spirit" where a comatose Tommy meets and battles against each of his previous Ranger personas.

Of course, this is still Power Rangers, so there are also a lot of really corny episodes, like "Game On" where the Blue Ranger gets trapped in a computer game. Still, even in these episodes the show manages to maintain a certain level of dignity. Dino Thunder can get campy, but it never gets STUPID.

All of that being said, the show has its flaws too. I mentioned in my review of Ninja Storm that the sixth ranger storylines from that show felt too rushed. While Dino Thunder's sixth ranger story takes more time, it ends up feeling just as forced. With apologies and a SPOILER WARNING beforehand, the character who becomes the white ranger finds his dino gem purely by accident and becomes evil because it was experimented on by the villains. He then has his "evil encoding" get destroyed, also purely by accident, at which point he instantly turns good and is very easily forgiven.

That right there is the biggest flaw of this series, and it isn't just with regards to the white ranger. Most of the time plot points just "happen" with little or no foreshadowing. They never really feel earned at all, and oh yeah, spoiler again - the series finale is a huge letdown compared to other finales. At least it ties up all the loose ends and gives us closure on character arcs, but it doesn't manage to feel very climactic or epic at all.

Coming in off of Wild Force and Ninja Storm I thought this would be the series to make me start enjoying Power Rangers again. Instead, this was the second time I legitimately considered breaking my promise to review the entire series and giving up.

To be fair, unlike the first time this happened (that being Alien Rangers) it's not because Dino Thunder is bad. I think it was more just series fatigue. Power Rangers is NOT the kind of show that you binge watch on Netflix, and I did take a several month hiatus at this point before coming back to finish this series and then go through the rest of the Disney series after it.

When I did come back I didn't find the show nearly as grating as the first time... but I also didn't find it particularly engaging. More polished than Mighty Morphin', sure, but it's not like that's hard to pull off. Honestly, if it weren't for Tommy Oliver I would probably have found this series to be entirely forgettable.


MEDIOCRE

PROS:CONS:
+ Good blend of campy and serious.- Major plot points just happen and never feel earned.
+ Fewer Rangers means we get a lot of time with each one.- As creepy as Mesogog is, he's still kind of a joke whose plans always instantly fail.
+ Tommy Oliver is back.

Thursday, April 4, 2019

Top 10 Monster Hunter Monsters

I've talked about this series a bit before. I also brought it up in my post about character creation in games, so yeah, you might have figured I like the series.

You also might have noticed I named the player avatar as the number one lamest game hero of all time. That is because Monster Hunter holds a unique place among games: it is the absolute best terrible game franchise of all time.

I usually try to avoid gushing on the blog. I even refused to review Avatar: The Last Airbender specifically because I didn't want to gush. That rule is getting put on hold for this review. I love Monster Hunter, I'll say it. I love this franchise in much the same way and for much the same reason that I love stabbing sharp objects into my eye sockets. Below are the 10 best things that Monster Hunter has ever stabbed into my eye sockets.



Does whatever a spider can... which is mostly "be terrifying" and then "eat you."

10. Nerscylla
Arachnophobes, you may wish to pass over this one. Nerscylla is the first and as yet only temnoceran in the series, a giant and terrifying spider, which eats actual wyverns.

The most truly terrifying aspect of the Nerscylla, however, is that it's actually smart. See, the Nerscylla is weak to electricity, and it knows this. In order to counter this effect, it hunts down Gypceros wyverns and skins them, covering itself with their rubbery hides to ward off electrical attacks.

The Nerscylla also has a subspecies in the Shrouded Nerscylla, a desert dweller which covers itself in the flabby and disgusting skin of the dreaded Khezu in order to protect itself from the cold desert nights.

From its disturbingly agile movements, to its frightening skin-cloak, to its extendable scissor-mandibles, to its lair in the Sunken Hollow where the player can find real dessicated Gypceros corpses suspended from the ceiling, this is just generally one of the more disturbing monsters out there.... or at least it was until Monster Hunter World did all of that stuff over again with the Vaal Hazak. Speaking of, Vaal came so close to making this list itself, but Nerscylla takes it thanks to bonus points from actually having a reason why she covers herself in rotting dragon skin.



Not pictured: The new pair of trousers you'll need after the fight.

9. Diablos
Diablos is the unholy lovechild of a dragon, a bull, and Ol' Scratch himself. Even in a world of scary giant monsters, the Diablos is every bit the horrifying monstrosity its name implies, and one of the most violent wyverns that loves nothing more than charging and goring people on its giant horns. Also, it has the most terrifying roar in the entire game, hands down.

The crazy thing about the Diablos is this: it's a strict herbivore, eating only desert cacti. It doesn't attack out of hunger and it has no natural predators. It attacks everything it sees just because.

The Diablos reaches the next level in Monster Hunter Generations Ultimate with the introduction of a new deviant subspecies, the Bloodbath Diablos, a Diablos badly wounded by a hunter and driven so insane with rage that it's now capable of boiling its own blood into a devastating explosion of steam.

GOD. DAMN.



Beautiful. Deadly. Astalos.

8. Astalos
I loved Astalos from the first time I saw it in Monster Hunter Generations. Just look at the thing. From its beautiful stained glass wings, to its wicked earwig-style pincer tail, to the stone-splitting blade of lightning it can summon from its head crest everything about this wyvern is completely awesome.

It only gets better when you see it in action. Astalos is one of the "Fated Four", Monster Hunter Generations' quartet of flagship monsters, alongside the bubble-blowing Mizutsune, the enormous woolly Gammoth, and the fiery bladed Glavenus. Astalos' element of choice is lightning, which it uses to knock out swarms of bugs for it to devour alive, and occasionally to tear apart hunters for it to also devour alive.

It also has a deviant subspecies in Generations Ultimate, the Boltreaver Astalos which I will allow the game itself to describe to you.

Whoever gets caught in the lightning shot by the unique Boltreaver Astalos will vanish without a trace, leaving only their shadow behind.



Eater of worlds, but he'll start with you.

7. Deviljho
Take everything that made the Diablos scary and multiply it by 10 and you've got the Deviljho. At least the Diablos keeps to the deserts. Deviljho, on the other hand, is an invasive species, going anywhere in the world in a quest to sate its endless hunger. It can invade almost any high rank mission, bursting out of the ground like an unholy pickle from Hell to terrorize unfortunate hunters.

To be fair, it's not the Deviljho's fault. It needs to eat constantly in order to maintain its extremely high body temperature. Oh, and you want the Deviljho to eat. Yes, you do, because if it ever gets too desperately hungry it becomes the Savage Deviljho. Savage's basic state is the same as its normal form's rage mode and can become even more enraged, wreathing its entire body with its dragon breath.

If it gets to an actual starving state its green scales fade to gold and it becomes even more powerful, capable of creating eruptions of dragon energy with each step. Probably best not to think about how that works, and just be grateful this particular form only appears in one game.



Commence bombing run. Better yet, just commence running.

6. Bazelgeuse
Alright, now take everything that made Diablos scary, multiply it into the Deviljho, then give it the ability to fly. Now you've got Bazelgeuse.

The first time you get killed by this beast in Monster Hunter World's hard mode, you're likely to not even realize what it was that did you in. This is exactly how it happened for me, when I was calmly minding my own business, saw a shadow approaching, and then simply DIED.

Even when you do see it coming, Bazelgeuse is not one to trifle with. The ash-black scales it drops from its underside are actually explosives, just waiting for Bazel or some foolish hunter to set them off. When Bazelgeuse enters his rage mode, forget about that as his explosives go off instantly, often with enough force to down a hunter in one shot. Blast Resistance won't even protect you from them, as that only applies to the Blastblight status effect.

Where Bazelgeuse is most dangerous, however, is when he takes to the skies, making runs like a World War II era bomber, salting the Earth with his lethal charges, then coming in for a deep slide that sets off the whole bunch.

Oh, and like the Deviljho, Bazel can appear anywhere in the world to ruin your day.



The original true flying wyvern.

5. Rathalos
At this point players have seen so many flying wyverns, bird wyverns, and even piscine wyverns like the Plesioth that all have the same basic shape and many of the same moves, it's easy to dismiss Rathalos, but this is the monster that started it all.

Those of us who played the first game will always remember Rathalos as the first true wyvern we saw when he came barreling in on us during a completely unrelated mission. At a point where most of us hadn't seen anything more dangerous than the raptor-like Velocidrome, this behemoth came in launching powerful fireballs and swinging around his venomous stinging tail, and sent us running for our lives.

Rathalos has a counterpart in the Rathian, the smaller, green-tinged female of the Rath species, which specializes more in poison with less fire attacks, and both have recieved more and more powerful subspecies over the years. There may be many copycats, but none of them have matched the levels of coolness reached by the King of the Skies and the Queen of the Land.



Cloud Strife, Guts, and Mike Cthulhu, eat your hearts out.

4. Glavenus
Glavenus had me sold from the first time I saw his intro scene in Monster Hunter Generations. For those of you who hate yourselves too much to watch that video (or in the very likely chance the video disappears as YouTube videos are wont to do), our bladed friend is challenged by a Rathian, who for her trouble nearly has her wing cleaved off and runs away in fear after a single attack, leaving Glavenus to trot off the victor, mowing the lawn with his just insanely sharp tail blade as he goes.

Glavenus is a beast and easily the best of the many badass members of the Brute Wyvern family. His enormous sword tail can take down most hunters in a single swing, especially if he uses it with his mouth-assisted spin attack that hits everything in a wide area around himself for enough fire and bleeding damage to probably kill you instantly. In the chance that doesn't cut it, he can just spit molten steel from his mouth to finish you off.

It also has a unique variant subspecies, the Hellblade Glavenus, and that should be all I need to say about that. If the name Hellblade alone isn't enough to get you pumped and ready to fight this monstrosity, then this clearly just isn't the game series for you.



The one thing that made Monster Hunter Tri's underwater mechanics bearable.

3. Lagiacrus
I know this one is likely to be controversial.

Lagiacrus was introduced as the flagship monster of Monster Hunter Tri. He's built up as a foil and rival to the original flagship monster Rathalos. Both are weak to the other's element, Lagi's title is "Lord of the Seas" compared to Rathalos the "King of the Skies", they even made an impressive video of the two battling for the game's intro sequence. The comparison is a worthy one, as the sea serpent is definitely a worthy competitor and a blast to fight.

Lagi also got two subspecies, land-based Ivory Lagiacrus, and the terrifying Abyssal Lagiacrus, a water-only battle that's widely considered to be more dangerous than the actual elder dragon it shares its arena with.

Of course, therein lies the problem. There is one mark against Lagiacrus and that is that, well, he IS a sea serpent and as such relied heavily on the underwater combat mechanic that so many players of Tri hated. To be fair, I can see why. Fighting underwater was slow, forced the player to worry about breathing, and opened the player up to attacks from above and below. That said? I don't give a damn. I never minded fighting in the water, especially not if my opponent was Lagiacrus.

Even the removal of underwater combat couldn't keep Lagi away for long. He returned in Monster Hunter Generations as a land-based battle, getting a boost to his land speed and strength, and a brand new arsenal of fancy tricks with his ball lightning.

On a personal level, while he's not the BEST, Lagiacrus is my own favorite. I love snakes and Lagi is the best snake, earning the title of my personal favorite monster.



When your monster's primary inspiration is H.R. Giger, you know you've got a winner.

2. The Magalas
This mysterious black dragon plagues you for the entirety of Monster Hunter 4's story. It attacks the ship you spent a fourth of the game building, wrecking it and leaving you stranded at Cheeko Sands. It attacks your allies, the Ace Hunters, during a mission and requires you to go save them.

It's strong. It's deadly. It's freaking creepy, possessing no eyes yet able to see you perfectly. Even beyond its own power, the pollen-like scale shards that it's constantly shedding have the added effect of driving other monsters into a mad frenzy, greatly increasing their abilities.

When you finally kill this crazy thing it's in an epic confrontation right near your own home town. The day is saved, the danger has passed... until you get the message that more frenzied monsters are appearing than ever before.

Oh, right, did I say Gore Magala was dead? Yeah, about that... turns out a dead Gore Magala can revive itself by shedding all of its black scales and becoming...


Not the Devil, but the Wrath of God.

Meet Shagaru Magala, the first true elder dragon of MH4. With one roar the sky darkens, everything starts exploding, dark energy is flying everywhere... then you finally kill it and the sun comes out from behind the clouds as triumphant music plays.

Hell yes! This is why we play Monster Hunter. This, right here. Say what you want about Capcom, but they know how to make an epic boss battle.



Part warthog, part alligator, part mountain range.

1. The Mohrans
The colossal Jhen Mohran lives in a great ocean of sand and is rarely seen by humans. Like Dune's Shai-Halud, the Jhen Mohran is simultaneously seen as an omen of prosperity due to the rare minerals and ores that are left in its wake, and as a terrifying behemoth due to its propensity for destroying entire cities.

While the Jhen Mohran might not be the most powerful monster or the weirdest, damn is it the most fun to fight. The battle takes place in two parts, first on the deck of a ship skimming across the sand at high speed as the Jhen keeps pace beside you, and then as a desperate last stand on the outskirts of Loc Lac as Jhen prepares to flatten the city that dares to stand in its way.

Both battles involve a tremendous array of weaponry available to you, from the hunting gong that can stun Jhen's sensitive ears, to cannons and ballistae, and a giant bow-mounted drill called the Dragonator.

Monster Hunter 4 ups the ante, introducing the Jhen's cousin, Dah'ren Mohran, a grisly battleship of a beast capable of launching stone missiles that can disable the dragonship's weapons.


And part drill press.

While I personally give it to the Jhen, which I feel has the better design (Dah'ren is just too chunky and monochromatic for my tastes), every single thing about both of these monsters gives the feeling of an epic encounter against a force of nature mere humans can't possibly hope to resist, with the fate of thousands of innocent people in the balance. I'll say it again, this is why we play Monster Hunter, and the Mohrans definitely earn their spot as the best monsters in the series.

Thursday, March 28, 2019

Steven Universe


What if the protagonist of a magical girl anime was a boy, and also it was made in America and not Japan?

Okay, but seriously now. Steven Universe is the story of... Steven Universe, half-human son of failed musician Greg Universe and magical space warrior Rose Quartz, who inherited some of his mother's powers and her responsibility of protecting the Earth against the fascist Gem Homeworld and their evil rulers, the Diamond Authority!

I'll start with the good. I always start with the good, and it's especially important to get it out of the way first before all of the show's fans ragequit out of reading this review.

So yeah, I'll admit I did like some of the ideas they had. The show's science-fantasy style universe is very creative. The songs, which the show has a lot of, are generally really good. I also like a lot of the characterizations. As an example, I appreciate the way they handled the Diamond Authority, the evil rulers of the Gem Homeworld. These are individuals who keep slaves, who genocide entire planets, and who rule the universe with an iron fist... and yet, who will then also spend 6,000 years either in mourning or plotting vengeance, because one of their own got killed, because they're seriously that self-centered. That's pretty clever, and a very insightful look into the mentality of a narcissistic evil oligarch.

That being said, on to the bad.

I was introduced to Steven Universe by some friends who keep insisting to me that it's just sooo gooood and after watching it myself I have to say I have no idea what said friends are smoking. I don't even feel like this is debatable. If you like Steven Universe, that's fine. I liked the Dungeons and Dragons movie. It's okay to like things that are objectively not good.

And yes, Steven Universe is objectively not good.

The graphics are terrible. Characters are so frequently off-model that it makes you wonder if there was ever a model to begin with. Rebecca Sugar has tried to justify it by saying they didn't have limits on the art because they wanted to encourage "stylistic freedom."

This is a total crock.

Lots of shows allow artistic freedom. An excellent example is Love, Death, and Robots which features a different artist and a radically different art style in every episode. Steven Universe... is not that. Using cel-shaded art for one episode and then ultra-realistic CGI for another episode is a style choice. Drawing the character 7 feet tall for a scene because you sent a rough draft on a napkin off to the Korean animators and didn't realize they'd take it serious? Not a style choice.


LEFT: Actual artistic freedom.
RIGHT: "How tall is our main character again?"

There's exactly ONE time in the show where a model change was probably intentional - that being when Connie becomes a main character and shrinks from being way taller than Steven, to being his own size.

Every OTHER time is just the artists being lazy. They had model sheets. That alone should prove that they had a consistent look in mind and they couldn't manage to hold to it, then Sugar made up that ridiculous retcon excuse that's about as convincing as that friend who insists that he's not misusing the word "ironic", he's "expressing the fluidity of language as a social construct!"


LEFT: Actual artistic freedom.
RIGHT: "Such freedom! I can make the character's hair as poofy as I want!"

The story is terribly paced, dedicating less than half of each 20+ episode season to the actual plot of crystal gems fighting against the evil forces of Homeworld. Again, yes, a lot of shows have filler, but this show... honestly, I hesitate to even call it "filler" because I get the feeling that these are the stories they actually wanted to tell and yes, they are usually reasonably well-told. It's almost like Steven Universe enters into some sort of reverse pacing rules where the filler stories are the ones that actually move the A-plot along while they work on their next script about freaking Lars and Sadie. Maybe you like that, which is fine, but it's not how a good show works.

Continuity is also a problem, as you may have heard. What happened to the weapon upgrades Bismuth made for everyone? Does Gem Fusion require a dance, or just holding hands? Do the show's creators even remember?

...and I think that's about it...

Can't think of much else...

Let's see... oh, I guess the theme song is totally ripping off Space Oddity by David Bowie...

...

...okay, fine. It's now time to tackle the elephant in the room.

People who follow the blog know that I have a rule about keeping politics off it. A lot of shows have political messages and I don't usually talk about them or judge the show for them unless I find them to be particularly notable. In this case... you kind of can't talk about Steven Universe without talking about the politics. The show's writers practically beg for the show to be judged on its politics.

Honestly, it's to the show's detriment, and I'm not saying that because the show's politics are right or wrong (though I'll get to what I think of them in a moment) but because the show very clearly prioritizes its politics over everything else. Hell, just look at their casting decisions. They hired on people who had never done voice work before and gave them starring roles just because they're minorities. And yes, most of those people do a more or less... at least acceptable job, but that's not the point. The point is that these are the decisions they made. Couple this with the sloppy animation, plodding pacing, and the fact that the show in its original run went on hiatus after every tiny handful of episodes. It's blatantly obvious that Rebecca Sugar and her "Crewniverse" set out to make a show that was political first and foremost... and good a far distant second.

It's also stupid whether you agree with the politics or not. Is Steven Universe a show about lesbian relationships? No, it's not, because none of the gems are actually female. They're magic rocks that project an artificial image that looks and sounds and moves like a female but is actually just a hologram. There are also no male-on-male relationships in the show, only straight relationships and pseudo-lesbian gem relationships. This isn't LGBT, it's just playing.


LEFT: An actual lesbian couple.
RIGHT: None of these characters has a vagina.

I also really dislike Steven Quartz Universe as a character. He clearly cares a lot about things which is something that I would give him credit for except that he cares about all of the wrong things. He defends terrible people, like Mayor Dewey who is laughably inept at best and heinously corrupt at worst. He spends multiple episodes crying over the fate of some random Ruby he left stranded in space - this is someone who wanted to kill him and take his friends away to be tortured, by the way. He turns against Bismuth, whose only crime was wanting to treat the war against Homeworld like a real war and being willing to kill if it was the only way to win.

And yes, I get it, he's a child and as such holds onto naive ideals, wants to see the good in everyone, has a fear of violence and losing his "moral purity", so on and so forth. The problem is that he doesn't get better with character development. Actually, the show doesn't seem to think that any of that stuff is any sort of flaw he needs to overcome at all and ends up insisting that he was right all along and that even the heinous, slaving, genocidal space monsters can totally change thanks to the power of love. How did the people who made that "insightful look into the mind of an evil oligarch" I mentioned also make this? Did I just read way too much into that and the truth is we really were supposed to take it at face value and feel bad for the omnicidal maniacs?

And because I know people are going to say it: "Oh, you're just saying this because you're a conservative fascist and you hate everyone and want them all to be the same!" Yeah, no, and if you're going to say that then there's really no point in me saying anything else to you but I will anyway.

"Why do you want everyone to be the same?" I DON'T. I appreciate the freaks. I AM a freak in my own way. I believe that all good and innocent people have the right to the pursuit of happiness... but in order to make that work, evil must never be allowed to prosper. It's not about taking away freedom to make everyone good, it's about protecting freedom from those who choose not to be good.

"Why don't you support gay people?" I DO. But I don't support pandering, nor do I believe in trying to define yourself entirely by something so shallow as who you want to sleep with. Am I gay or bisexual myself? who the Hell cares. I am a person who believes in saying what I believe is true even when it's unpopular. That is what defines me.

Besides, anyone who's really paying attention knows I'm just as quick to call out right-pandering too.

So yeah...

I'll stop here because I don't want this review to turn into an overly-long tangential rant. (Too late.) So what's my overall judgment?

I've given my opinion on the show's politics. I don't like them and I'm never going to like them, but I'm also not going to judge the show on them. Rebecca Sugar's "stylistic freedom" lie also does bother me and it makes me question a lot of the other things with the show... but I won't hold that against the show either. After all, I didn't hold Haim Saban's actions against Mighty Morphin' and Rebecca Sugar is more decent a human being than he is by a factor of about a million.

Taken as it is...


BAD

I've found the works I give a 2 out of 5 are usually ones where I liked the ideas but disliked the execution, and this is no different. The show has some good ideas. The gems, their powers, and the way they work were really cool. Some of the characterizations were pretty neat. Steven slowly coming to learn that his mother was actually kind of a terrible person was pretty well handled, even if I didn't care so much for the rest of his character. I had fun watching the show. I never found myself looking at the clock wondering when the episode was going to end. And I'll admit that a lot of the show's problems are inherent to the format of being a kids' cartoon on Cartoon Network.

Going into this review I was planning on giving the show a 4 out of 5 as a good show held back by notable flaws... but the flaws in this case are SO bad... the show is over 50% filler... characters are consistently off-model in notable ways that are exactly as bad as if they'd just painted someone red for an episode... these are not things that good shows do. I'm convinced the only reason so many people swear by this show is because so many other people also say they like it and the only reason I've even been as nice to it as I have is because I was worried about upsetting friends of mine who also like the show. But it's not good, sorry.

PROS:CONS:
+ A lot of very good ideas and world-building. - Consistently off-model, and it's not on purpose no matter what Sugar says.
+ A lot of really good music.- Slow, plodding story that is mostly what other shows would call filler.
- Prioritizes political pandering over being a good show.

Thursday, March 21, 2019

Television Review: Power Rangers Ninja Storm

Super Sentai Equivalent: Ninpuu Sentai Huricanger (Enduring Wind Team Hurricane-ger, with Ninpuu also being a play on Ninpo, or "Ninja Magic")


In a world where nobody remembers what Power Rangers are but ninjas are basically all over the place, evil space ninja Lothor returns from exile to make the Earth's ninjas pay for banishing him. He draws all the world's ninjas up into his spaceship, leaving behind only three young ninja cadets who will don magic suits to become Wind Ninja Power Rangers! ...what, you thought they were going to be called Ninja Storm Rangers? Ha!

Ninja Storm was Disney's second stumbling step into the franchise. Alright, alright, I will start by admitting there was some good - the action scenes were pretty good, and that's not just because of Huricanger either. There were some really well choreographed fight scenes done using the western actors out of costume too.

That said, the story just took a nosedive. How should I put this... it's at least one step above Alien Rangers? Sure, that works. We're talking some of the worst parts of MMPR camp here. The Rangers are entertaining to watch and are generally likeable but they're never really compelling. There are actually two "sixth ranger" storylines here - one involving the Thunder Ninjas who have been brainwashed to serve the evil Lothor, and one involving the sensei's son Cam coming into his own as the Green Samurai Ranger. They're also both way too rushed and don't take the time to build up any suspense.

Oh, and the villains... the villains are the worst. There is nothing interesting about them. They're mostly just obnoxious and screamy. I feel like they were trying to evoke memories of Rita Repulsa and Lord Zedd, but... first off, we've come to expect more from the series at this point than just watching the villain scream about how he or she has a headache, and second, Lothor is no Rita Repulsa.

Let me say this to any aspiring writers out there - there is a huge difference between telling jokes and being a joke. And no, before you say it, I'm not just someone who hates fun. I love parody. But like I said, and I'll say it again just so everyone is absolutely clear - THERE IS A HUGE DIFFERENCE BETWEEN TELLING JOKES AND BEING A JOKE.


MEDIOCRE

PROS:CONS:
+ Solid action scenes and fight choreography.- Doesn't take its time with the story.
+ The rangers are generally likeable.- The villains are a big pathetic joke.
+ It isn't Alien Rangers.- Except the joke isn't even funny.
- Seriously, they suck.

Thursday, March 14, 2019

Operation Babel: New Tokyo Legacy (Video Game Review)


Set shortly after the events of Operation Abyss, a new threat - the Embryo - has appeared in the skies over Tokyo and unleashed a horror upon the city below. With Alice Mifune and her allies captured by the Embryo it's up to the New Xth Squad to take the fight to the Embryo and save the day!

Operation Babel is a re-release of the third and final game in the Generation Xth series, Generation Xth: Code Realize, originally for the Playstation Vita. In terms of gameplay, Babel is basically everything Abyss was, only better. They fixed a lot of the problems of the first game, added a new "sub-class" system that lets you take the skills of a secondary class, and even added a new class, the Conjurer. (Side note, I feel like the Conjurer must be a mistranslation because they don't conjure anything. They charm monsters in battle and while their spells are stated to be summons, the mechanics involved and the fact that the spell class is listed as "TRAN" implies that it's actually transformation, not summoning. But I digress.)

That said, it still isn't great. I mentioned in my review of Abyss that it was based on the first two games Experience Inc. ever made and that it shows... well, Babel is based on the third game they ever made and that also shows. It isn't terrible and it did improve on Abyss but it's also still pretty short and the extended post-game is weak. It's essentially just a series of battles against the same seven bosses you've already fought, over and over, getting slightly harder each time. Forgive me as I give the biggest, longest yawn ever.

As for the story... it really pissed me off a lot more than I feel like it probably should have. It isn't bad, but I'll get to that in a bit. First, the reason why I hated it. It's quite simple, really - it's because I liked Operation Abyss. Yes, even though it wasn't the best story ever, I really liked it, so much so in fact that I immediately went out and spent money that I didn't have just so I could play this game and see how it ends. It didn't take long for me to regret that decision. Like I said, the story isn't bad but it has dick all to do with Operation Abyss.

First, all of the characters get changed out. This applies to your own characters - as I mentioned, this is the NEW Xth Squad - but also all of the supporting cast from the first game get shoved to the side for the sake of new characters. I mentioned in the 8 Rules for Character Customization that a good way to piss me off is to make me feel like my characters don't matter. Abyss never made me feel that way. Not only did Babel make me feel that way, it retroactively made me feel that way about the last game because no one even seems to remember my old team.

What's especially weird is that the original Code Realize allowed you to import your team from Code Breaker, who would become playable after you killed the final boss. This was removed from the PC port for reasons lost to the wit of man.

Second, it completely ignores the sequel hook from the end of Abyss with Mu'La becoming the "new King of Babyl," instead making Mu'La a lackey to the new villain, the Embryo.

That said, the story isn't terrible. It's all fairly competently written. It also explains the origin of Babyl, the Abyss, and the Xth Squad's powers, and that explanation actually ends up being pretty damn cool. The story pissed me off because I was a fan of Abyss but after I accepted it for what it was I found that I actually enjoyed it quite a bit.

Well, there is actually one weak link in the story: partway into the game you receive a mission to go back to the graveyard level from the previous game. This mission relies heavily on callbacks to Abyss in order to confuse you, and feels like it was written before the decision was made for this to be a new team. None of it makes any sense from the perspective of this being a NEW Xth Squad, especially not the end of it when you're saved by the ghost of a person who died in the last game who supposedly appears because of his "strong connection" to your characters... who he never met. Just, what?

Oh, and also there is no English voice acting. It's not a huge deal because the text is still in English, but it is disappointing and a little strange considering that Operation Abyss was fully voice acted in English.

At the end of the day... even with 107 hours of enjoyment from this game, I have to admit that it's just objectively not good. At the same time, it's also not as bad as the last game in the series either. Still, my ruling for the purposes of the Steam version of this review remains unchanged. This game is not recommended, and I suggest in its place trying out Stranger of Sword City, which is actually another game I need to review here at some point.

Until then...


MEDIOCRE

Thursday, March 7, 2019

Television Review: Power Rangers Wild Force

Super Sentai Equivalent: Hyakujuu Sentai Gaoranger (Hundred Beasts Team Roaring Ranger, Gao is a Japanese onomatopeia for a beast's roar)


In a world where Power Rangers is no longer owned by Haim Saban, but instead by Disney, one question remains... which of this franchise's two owners is MORE greedy and evil?

Alternately, when the Earth finds itself under attack by the Orgs, living embodiments of pollution, Princess Shayla, the guardian of nature who lives on a floating turtle island in the sky, calls forth a team of five young heroes to form her Wild Force Power Rangers!

Wild Force was sort of a return to the series' roots, at least in terms of focus, with Wild Force placing much greater importance on the combat action as opposed to the plot and character interactions. (It wasn't as much of a return in terms of tone, though. Wild Force was overall much less cartoonish and idealistic than the original series.)

There is an overarching plot that does manage to get fairly decent into the latter half. Sadly, that's mostly just because it follows the story ofGaoranger to a tee. I know that's not exactly something new, but it's worse than ever here, with fans of both series even pointing out shot-for-shot remake moments.

The best part of the story was the friendship between Toxica and Jindrax, the villain's two lieutenants who had worked together for a thousand years awaiting their master's return and who had a lot of good chemistry together. Even that was just ripped off 100% from Gaoranger, though.

It's obvious that Disney's writers had no clue what to do here and all the stuff they made themselves was a flailing, confused mess that couldn't stop bashing you over the head with environmental messages.

Oh, also Ann Marie Crouch as Princess Shayla was a definite low point. Her line readings are stilted and wooden and never come across as sincere. She's not quite as bad as Vypra from Lightspeed Rescue, but... she's BAD.

KR Rating: [3] MEDIOCRE

PROS:CONS:
+ Toxica and Jindrax are really fun to watch.- Too scared to deviate from the source material.
+ Decent action with lots of zords meaning there's always a new power to see.- Environmental messages as subtle as a bag of anvils.

BONUS!

Of course, any Power Rangers fan knows that a review of Wild Force would be incomplete without mention of the famous - or perhaps infamous - episode "Forever Red" which brought together every red ranger in the franchise (aside from Rocky DeSanto, the second Red Ranger of Mighty Morhpin') for a massive battle to stop the remains of the Machine Empire from re-activating Lord Zedd's lost zord, Serpentera.

"Forever Red" is... well, I'll just say it: it's awful. Actually, Serpentera is a perfect metaphor for this episode. Serpentera was constantly referenced throughout Mighty Morphin' as being this unstoppable menace that would conquer the Earth in a day if it was used, but whenever Zedd brought it out it always seemed to conveniently run out of fuel just before it could reach Earth or do anything of importance.

That's "Forever Red" in a nutshell. It has potential, but ultimately it was just too packed, too rushed, and way too full of plot holes. For example, Jason Lee Scott (the original Red Ranger) and T.J. Johnson (the Red Turbo Ranger) both LOST their Red Ranger powers in their respective series. Jason gave his up to Rocky DeSantos, and when Jason returned it was as Zeo Gold. T.J.'s powers were destroyed by Divatox, and he got his power back as Space Ranger Blue. So how are they both back to Red? No one knows, and the episode doesn't even attempt to explain it.

I know some people are going to say "oh, you can't complain, it's just fanservice!" I disagree with that, though. For one, yes, you can totally still complain about fanservice. Second, does this even count as fanservice when all it does is disrespect the material? Is it really serving me as a fan to pretend that I'm too stupid to remember the ending of Power Rangers Turbo?

Like I said, "Forever Red" had potential. The episode should have been made as a two-parter. The writers would have had more time then to flesh out their ideas, explain how Jason and T.J. got their powers back, and give us some more time with the characters we all loved... and also Aurico the Red Alien Ranger who just has to be there by default, I guess. Thanks for not spending ANY time on him or even showing his stupid face without his helmet though, Disney. I'm not even being sarcastic here. Screw Aurico.