Showing posts with label non-review. Show all posts
Showing posts with label non-review. Show all posts

Thursday, April 4, 2019

Top 10 Monster Hunter Monsters

I've talked about this series a bit before. I also brought it up in my post about character creation in games, so yeah, you might have figured I like the series.

You also might have noticed I named the player avatar as the number one lamest game hero of all time. That is because Monster Hunter holds a unique place among games: it is the absolute best terrible game franchise of all time.

I usually try to avoid gushing on the blog. I even refused to review Avatar: The Last Airbender specifically because I didn't want to gush. That rule is getting put on hold for this review. I love Monster Hunter, I'll say it. I love this franchise in much the same way and for much the same reason that I love stabbing sharp objects into my eye sockets. Below are the 10 best things that Monster Hunter has ever stabbed into my eye sockets.



Does whatever a spider can... which is mostly "be terrifying" and then "eat you."

10. Nerscylla
Arachnophobes, you may wish to pass over this one. Nerscylla is the first and as yet only temnoceran in the series, a giant and terrifying spider, which eats actual wyverns.

The most truly terrifying aspect of the Nerscylla, however, is that it's actually smart. See, the Nerscylla is weak to electricity, and it knows this. In order to counter this effect, it hunts down Gypceros wyverns and skins them, covering itself with their rubbery hides to ward off electrical attacks.

The Nerscylla also has a subspecies in the Shrouded Nerscylla, a desert dweller which covers itself in the flabby and disgusting skin of the dreaded Khezu in order to protect itself from the cold desert nights.

From its disturbingly agile movements, to its frightening skin-cloak, to its extendable scissor-mandibles, to its lair in the Sunken Hollow where the player can find real dessicated Gypceros corpses suspended from the ceiling, this is just generally one of the more disturbing monsters out there.... or at least it was until Monster Hunter World did all of that stuff over again with the Vaal Hazak. Speaking of, Vaal came so close to making this list itself, but Nerscylla takes it thanks to bonus points from actually having a reason why she covers herself in rotting dragon skin.



Not pictured: The new pair of trousers you'll need after the fight.

9. Diablos
Diablos is the unholy lovechild of a dragon, a bull, and Ol' Scratch himself. Even in a world of scary giant monsters, the Diablos is every bit the horrifying monstrosity its name implies, and one of the most violent wyverns that loves nothing more than charging and goring people on its giant horns. Also, it has the most terrifying roar in the entire game, hands down.

The crazy thing about the Diablos is this: it's a strict herbivore, eating only desert cacti. It doesn't attack out of hunger and it has no natural predators. It attacks everything it sees just because.

The Diablos reaches the next level in Monster Hunter Generations Ultimate with the introduction of a new deviant subspecies, the Bloodbath Diablos, a Diablos badly wounded by a hunter and driven so insane with rage that it's now capable of boiling its own blood into a devastating explosion of steam.

GOD. DAMN.



Beautiful. Deadly. Astalos.

8. Astalos
I loved Astalos from the first time I saw it in Monster Hunter Generations. Just look at the thing. From its beautiful stained glass wings, to its wicked earwig-style pincer tail, to the stone-splitting blade of lightning it can summon from its head crest everything about this wyvern is completely awesome.

It only gets better when you see it in action. Astalos is one of the "Fated Four", Monster Hunter Generations' quartet of flagship monsters, alongside the bubble-blowing Mizutsune, the enormous woolly Gammoth, and the fiery bladed Glavenus. Astalos' element of choice is lightning, which it uses to knock out swarms of bugs for it to devour alive, and occasionally to tear apart hunters for it to also devour alive.

It also has a deviant subspecies in Generations Ultimate, the Boltreaver Astalos which I will allow the game itself to describe to you.

Whoever gets caught in the lightning shot by the unique Boltreaver Astalos will vanish without a trace, leaving only their shadow behind.



Eater of worlds, but he'll start with you.

7. Deviljho
Take everything that made the Diablos scary and multiply it by 10 and you've got the Deviljho. At least the Diablos keeps to the deserts. Deviljho, on the other hand, is an invasive species, going anywhere in the world in a quest to sate its endless hunger. It can invade almost any high rank mission, bursting out of the ground like an unholy pickle from Hell to terrorize unfortunate hunters.

To be fair, it's not the Deviljho's fault. It needs to eat constantly in order to maintain its extremely high body temperature. Oh, and you want the Deviljho to eat. Yes, you do, because if it ever gets too desperately hungry it becomes the Savage Deviljho. Savage's basic state is the same as its normal form's rage mode and can become even more enraged, wreathing its entire body with its dragon breath.

If it gets to an actual starving state its green scales fade to gold and it becomes even more powerful, capable of creating eruptions of dragon energy with each step. Probably best not to think about how that works, and just be grateful this particular form only appears in one game.



Commence bombing run. Better yet, just commence running.

6. Bazelgeuse
Alright, now take everything that made Diablos scary, multiply it into the Deviljho, then give it the ability to fly. Now you've got Bazelgeuse.

The first time you get killed by this beast in Monster Hunter World's hard mode, you're likely to not even realize what it was that did you in. This is exactly how it happened for me, when I was calmly minding my own business, saw a shadow approaching, and then simply DIED.

Even when you do see it coming, Bazelgeuse is not one to trifle with. The ash-black scales it drops from its underside are actually explosives, just waiting for Bazel or some foolish hunter to set them off. When Bazelgeuse enters his rage mode, forget about that as his explosives go off instantly, often with enough force to down a hunter in one shot. Blast Resistance won't even protect you from them, as that only applies to the Blastblight status effect.

Where Bazelgeuse is most dangerous, however, is when he takes to the skies, making runs like a World War II era bomber, salting the Earth with his lethal charges, then coming in for a deep slide that sets off the whole bunch.

Oh, and like the Deviljho, Bazel can appear anywhere in the world to ruin your day.



The original true flying wyvern.

5. Rathalos
At this point players have seen so many flying wyverns, bird wyverns, and even piscine wyverns like the Plesioth that all have the same basic shape and many of the same moves, it's easy to dismiss Rathalos, but this is the monster that started it all.

Those of us who played the first game will always remember Rathalos as the first true wyvern we saw when he came barreling in on us during a completely unrelated mission. At a point where most of us hadn't seen anything more dangerous than the raptor-like Velocidrome, this behemoth came in launching powerful fireballs and swinging around his venomous stinging tail, and sent us running for our lives.

Rathalos has a counterpart in the Rathian, the smaller, green-tinged female of the Rath species, which specializes more in poison with less fire attacks, and both have recieved more and more powerful subspecies over the years. There may be many copycats, but none of them have matched the levels of coolness reached by the King of the Skies and the Queen of the Land.



Cloud Strife, Guts, and Mike Cthulhu, eat your hearts out.

4. Glavenus
Glavenus had me sold from the first time I saw his intro scene in Monster Hunter Generations. For those of you who hate yourselves too much to watch that video (or in the very likely chance the video disappears as YouTube videos are wont to do), our bladed friend is challenged by a Rathian, who for her trouble nearly has her wing cleaved off and runs away in fear after a single attack, leaving Glavenus to trot off the victor, mowing the lawn with his just insanely sharp tail blade as he goes.

Glavenus is a beast and easily the best of the many badass members of the Brute Wyvern family. His enormous sword tail can take down most hunters in a single swing, especially if he uses it with his mouth-assisted spin attack that hits everything in a wide area around himself for enough fire and bleeding damage to probably kill you instantly. In the chance that doesn't cut it, he can just spit molten steel from his mouth to finish you off.

It also has a unique variant subspecies, the Hellblade Glavenus, and that should be all I need to say about that. If the name Hellblade alone isn't enough to get you pumped and ready to fight this monstrosity, then this clearly just isn't the game series for you.



The one thing that made Monster Hunter Tri's underwater mechanics bearable.

3. Lagiacrus
I know this one is likely to be controversial.

Lagiacrus was introduced as the flagship monster of Monster Hunter Tri. He's built up as a foil and rival to the original flagship monster Rathalos. Both are weak to the other's element, Lagi's title is "Lord of the Seas" compared to Rathalos the "King of the Skies", they even made an impressive video of the two battling for the game's intro sequence. The comparison is a worthy one, as the sea serpent is definitely a worthy competitor and a blast to fight.

Lagi also got two subspecies, land-based Ivory Lagiacrus, and the terrifying Abyssal Lagiacrus, a water-only battle that's widely considered to be more dangerous than the actual elder dragon it shares its arena with.

Of course, therein lies the problem. There is one mark against Lagiacrus and that is that, well, he IS a sea serpent and as such relied heavily on the underwater combat mechanic that so many players of Tri hated. To be fair, I can see why. Fighting underwater was slow, forced the player to worry about breathing, and opened the player up to attacks from above and below. That said? I don't give a damn. I never minded fighting in the water, especially not if my opponent was Lagiacrus.

Even the removal of underwater combat couldn't keep Lagi away for long. He returned in Monster Hunter Generations as a land-based battle, getting a boost to his land speed and strength, and a brand new arsenal of fancy tricks with his ball lightning.

On a personal level, while he's not the BEST, Lagiacrus is my own favorite. I love snakes and Lagi is the best snake, earning the title of my personal favorite monster.



When your monster's primary inspiration is H.R. Giger, you know you've got a winner.

2. The Magalas
This mysterious black dragon plagues you for the entirety of Monster Hunter 4's story. It attacks the ship you spent a fourth of the game building, wrecking it and leaving you stranded at Cheeko Sands. It attacks your allies, the Ace Hunters, during a mission and requires you to go save them.

It's strong. It's deadly. It's freaking creepy, possessing no eyes yet able to see you perfectly. Even beyond its own power, the pollen-like scale shards that it's constantly shedding have the added effect of driving other monsters into a mad frenzy, greatly increasing their abilities.

When you finally kill this crazy thing it's in an epic confrontation right near your own home town. The day is saved, the danger has passed... until you get the message that more frenzied monsters are appearing than ever before.

Oh, right, did I say Gore Magala was dead? Yeah, about that... turns out a dead Gore Magala can revive itself by shedding all of its black scales and becoming...


Not the Devil, but the Wrath of God.

Meet Shagaru Magala, the first true elder dragon of MH4. With one roar the sky darkens, everything starts exploding, dark energy is flying everywhere... then you finally kill it and the sun comes out from behind the clouds as triumphant music plays.

Hell yes! This is why we play Monster Hunter. This, right here. Say what you want about Capcom, but they know how to make an epic boss battle.



Part warthog, part alligator, part mountain range.

1. The Mohrans
The colossal Jhen Mohran lives in a great ocean of sand and is rarely seen by humans. Like Dune's Shai-Halud, the Jhen Mohran is simultaneously seen as an omen of prosperity due to the rare minerals and ores that are left in its wake, and as a terrifying behemoth due to its propensity for destroying entire cities.

While the Jhen Mohran might not be the most powerful monster or the weirdest, damn is it the most fun to fight. The battle takes place in two parts, first on the deck of a ship skimming across the sand at high speed as the Jhen keeps pace beside you, and then as a desperate last stand on the outskirts of Loc Lac as Jhen prepares to flatten the city that dares to stand in its way.

Both battles involve a tremendous array of weaponry available to you, from the hunting gong that can stun Jhen's sensitive ears, to cannons and ballistae, and a giant bow-mounted drill called the Dragonator.

Monster Hunter 4 ups the ante, introducing the Jhen's cousin, Dah'ren Mohran, a grisly battleship of a beast capable of launching stone missiles that can disable the dragonship's weapons.


And part drill press.

While I personally give it to the Jhen, which I feel has the better design (Dah'ren is just too chunky and monochromatic for my tastes), every single thing about both of these monsters gives the feeling of an epic encounter against a force of nature mere humans can't possibly hope to resist, with the fate of thousands of innocent people in the balance. I'll say it again, this is why we play Monster Hunter, and the Mohrans definitely earn their spot as the best monsters in the series.

Thursday, February 14, 2019

Seven Things that Superhero Stories Need to STOP DOING

Between the glut of Marvel movies we've been getting, and my own masterplan to watch every terrible-to-almost-decent series of Power Rangers, I've been watching a whole lot of superhero stuff lately. Below are 7 things I really wish that superhero stories would stop doing.

Oh, and before I begin, I'd like to point out one thing - this isn't necessarily a negative review for any of the stories I mention below. A lot of them are good or even great... but that doesn't change the fact that there are some things they need to stop doing.

7. Secret Identities For Their Own Sake
Do note, I'm not complaining about secret identities as a concept. I totally get why there is a need, on occasion, to fight from the shadows. I get that.

This entry is about secret identities that seem to exist just because heroes are "supposed" to have secret identities. To give an example of what I mean, I'll tell you when I first started thinking about this one. It's when I watched the original Mighty Morphin' Power Rangers. I found myself asking, "why are the Rangers using secret identities?"

The usual explanation is to avoid the villains knowing who you are for fear of them going after your friends and family. Fine, except that Rita Repulsa and Lord Zedd already know who the Rangers are, and target them out of costume regularly. The first fight in the entire franchise is out of costume, in fact. There's no one to hide from and they know it.

Alternately, sometimes it's to avoid the heroes getting in trouble for vigilantism, such as is the case with Batman. Again, fine, except the Rangers aren't vigilantes. They fight monsters that no one else can handle, and there's nothing in the show to suggest that the rest of the world has anything but undying love for the Rangers.

Maybe there was a logical reason why the Rangers needed to hide who they were, but the show definitely never told us, unless you count "because Zordon said so" as a logical reason. It felt like it was only being done because "the rules" for superhero stories say you need to have a secret identity... and yeah, that's probably exactly why they did it. Mighty Morphin' wasn't a good show, what do you expect?

6. Heroes Never Kill
Before you say it, no, I'm not saying that every hero needs to be The Punisher. No one is saying that Batman and Superman need to start just executing random street toughs. ...but seriously, why hasn't Batman just killed the Joker already?

You're never going to rehabilitate the Joker. Even if I believed that it was possible to rehabilitate somebody like Joker, why does he deserve that chance? More pertinently, why is it our responsibility to give him that chance? Why is it the obligation of all the good and innocent people in the world to just keep turning the other cheek and agreeing to let ourselves be victimized over and over until Joker finally decides he's done killing people?

Hell, not only are you never going to rehabilitate Joker, you're never even going to actually keep him locked up, and you definitely should know this now that he's broken out for the gazillionth time. Every time you take Joker back to Arkham, you do so with full knowledge that he WILL - not might, WILL - break out and go kill more people, including... wait, including Jason Todd, the second Robin?! Then you saved the Joker's life when Jason Todd came back from the dead and tried to do your job for you?! WHAT THE HELL IS WRONG WITH YOU, BATMAN?!

5. Heroes Also Never Cheat
Obviously cheating is bad... in certain circumstances. If you're playing a game, yes, cheating is bad because it goes against the spirit of competition. If you're in school, yes, cheating is bad because cutting corners costs you the opportunity to learn and really only hurts yourself. In those circumstances, yes, cheating is bad.

But when you're a superhero facing off against evil villains... when losing means that you die, your friends and family die, everything you care about and everything you've fought for are wiped out forever... then why on Earth would you ever fight fair? And I do mean "EVER." I'm not just talking about cheating when you have to - if someone wants to kill everyone you love and you give them a fair chance to do so, even if it's because you're sure you'll win anyway, then you're a traitor. A person who isn't willing to cheat, is a person who clearly has nothing worth winning for.

4. All the Villains are Secretly Good
Hello there, Marvel. I see you've been doing this one a lot. Every villain is a well-intentioned extremist who wants to fix the world but is going about it in a bad way, even villains that were never actually like that in the comics. If you're not sure what I'm talking about, just watch Avengers: Infinity War. Notice how Thanos is a contemplative individual, who is dedicated to his cause of trying to curb overpopulation, is willing to make the same sacrifices he demands of everyone else, and who sheds real tears for those who've fallen at his hands? Yeah, in the comics... he's trying to impress a chick, and he cares nothing for what happens along the way or who it happens to.

That's not to say that I don't enjoy this kind of villain every now and then. I really liked Movie Thanos, I did! But it shouldn't be every single villain ever. From a storytelling perspective, it's boring to see the same villain archetypes presented in every single story. It also hinders my enjoyment of a work when I find myself feeling that the bad guy's arguments are making more sense to me than the good guy's are. From a moral perspective, it feels like you're training people - either intentionally or unintentionally - to think that this is what evil looks like, especially when you combine this with...

3. Heroes Save the World (But Don't Fix It)
I mentioned Infinity War already, so I'll keep going from there. I talked about how complex and sympathetic Thanos is in the movie, but the Avengers... well, they're the opposite. They have no counter-argument to anything Thanos says, and no better plan for how to deal with the real, serious problem he's taking on. The closest anyone comes is Gamora, whose entire argument consists of one line and who is instantly silenced afterward. The Avengers themselves have no motivation beyond "we got hurt and now we're pissy."

(And before you say it, yes, I realize that this is exactly what Marvel was going for and I'm sure the next Avengers movie is going to build more on it. Again, I'm not trying to criticize individual movies, but rather to make a point.)

This is something TV Tropes refers to as "Villains Act, Heroes React". It doesn't even just apply to superhero stories, or even just to movies. In Grand Theft Auto 4 Niko Bellic, the murderous criminal, comes across as a veritable saint because all he does is in response to things other, worse people did to him first.

The short version is: it's easy to look wise and heroic when all you ever do is thwart the stuff everyone else tries to do. Everything in the world has flaws. Every grand plan has sacrifices to be made, and every creation has imperfections. Trying to make a real change in the world means losing your purity and risking being seen as the villain. It's much easier, and makes you look so much wiser and braver, to just point out and attack everyone else's flaws. This isn't heroism, it's sophistry.

2. Evil is Mindlessly Destructive
...and hates music and fun, and wants to kill everybody because smiles piss them off. This sort of black-and-white morality is one of the biggest problems with superhero stories.

"But wait!" I hear you screaming. "You just talked about how you hate superhero stories trying to have conflicted and complex villains! You don't know what you want!"

Except the issue above wasn't really about villains being too complex or interesting, it's about superhero stories presenting "trying to fix problems" as being something that evil people do.

Furthermore, this point and the two above it aren't actually mutually exclusive. Quite often they're brought together and it makes all three of them exponentially worse. The villain is doing what they do because they believe it's right, except they're also a ludicrous, black-hat pantomime villain who kills for fun so they're impossible to take seriously, AND the hero has absolutely no counter argument or better plan which makes them look stupid and lazy.

So, again... from a story perspective everyone involved looks like a bunch of morons, and from a moral perspective it feels like you're training people to think this is what evil looks like, and conditioning them to ignore any less overtly destructive forms of evil, like greed.

1. Trying to Justify All the Above
When I reviewed Pokémon Black and White Versions I talked about the villains, and how I always understood that pokéballs were a seriously messed up concept, but that it didn't really irritate me until they brought it up. Well, this is basically the same thing.

Every point that I've complained about here has a reason why it's done that way.

Evil is mindlessly destructive so that we don't get confused about who the bad guys are supposed to be, and because we want to see a struggle with lots at stake.

Heroes save the world but don't fix it because making huge changes to the status quo of your world makes it more difficult to make a serialized story.

Villains have sympathetic motives because it makes them more compelling.

Heroes don't cheat because writers don't want to encourage kids that read comic books to think "if Superman cheated to beat Lex Luthor, then I can cheat to pass my test!"

Heroes don't kill because you don't want to lose your villains.

Heroes have secret identities because... okay, this one never entirely made sense.

The point I'm making here is that, while I'd like to see more stories that are willing to push the boundaries and challenge the status quo, I totally get why they do these things so much. I can accept that this is just how stories are written... until the writers themselves bring it up, only to have all of their arguments be logical fallacies, poorly argued, or both. If you have nothing to say, just don't bring it up.

Thursday, January 17, 2019

8 Rules To Follow For Character Creation or Customization in Video Games

As I mentioned in last week's post, I have a thing for character customization in games. It's what attracted me to a lot of my favorite game series and I'm willing to forgive almost any number of flaws in a game as long as the game does it well. Done right, it allows you to more deeply immerse yourself into the game's world and can add entirely new levels of replayability. Tactics Ogre remains one of my favorite games for just this reason, as I basically played it like a Lego set, making my own characters, giving them all backstories, and playing out battles between them in Training mode.

That said, don't think that character creation is a "get out of jail free" card for any game. In fact, it can easily become the one thing I hate about a game if it's done poorly. Following are the rules I would like for every game moving forward to follow with regards to character creation and/or customization.

8. Give me options.
Don't get me wrong. Being an artist myself, I totally get that making tons of alternate designs for a character is tough, and can take a lot of time and resources that could be better spent on other aspects of the game. That's the reason why this one is so low on the list.

That said, it is still important that you give me options. This is especially true if you're making the sequel to a game that had way more options than your current game does. You hear me, Soul Calibur 6?

7. If you're going to give me alternate outfits, make them look different.
I'd like to give special mention here to the first Dissidia, where most of the characters had terrible palette swap outfits that were 2 shades off from their default.

That's an extreme example, but this is a far more widespread affliction than that. Other offenders include The Lord of the Rings: The Third Age, or for that matter the far more recent The Lord of the Rings: Shadow of War, where most of the armors you can find look pretty much the same except with a line going in a different direction, or a spike here or there. Boring. If you're going to half-ass it this much, you'd might as well just make palette swaps. Speaking of...

6. If you're only giving palette swaps, then give me LOTS of them!
Palette swap costumes aren't ideal, but I can still work with them, and I have before. I spent almost all of Dynasty Warriors: Strikeforce with Lu Xun palette swapped to white, role-playing him as a paladin with fire powers.

So my request is, if you're going to just do palette swaps, give me LOTS of them! Palette swapping is super easy so there's no excuse to only give me one color change that's just two steps off from the original, and no I'm not going to let it go, Dissidia.

Or hey, better yet, give me a color slider so I can make my own palette swaps.

5. Give me control.
Obviously, the point of character customization in a video game is to be able to put a part of yourself into whatever game you're playing, whether it be role-playing as an imaginary character, or creating an idealized fantasy version of yourself. So, even more obviously, I need to have control over who and what my character is.

This one is a fairly rare offense, but it does happen. Examples include Final Fantasy Tactics A2 not giving you the option to name your characters, or Fable forcibly covering you in scars because it's impossible to not take damage.

4. Don't make my created characters worse than the defaults.
Speaking of Final Fantasy Tactics, Tactics RPGs - especially those made by Ivalice Alliance and the former Quest Corporation - are a major offender on this front. Apparently nobody told them that the point of character creation is supposed to be to allow me to make my own characters. Instead they seem to be under the impression that character creation is just about recruiting expendable idiots to fill out my party until I figure out how to recruit the special people.

I'm not playing Tactics Ogre because I think Denam and Catiua are cool. I'm never going to use your characters, and giving them bonus stat points and access to exclusive classes is just an insult.

Actually, this one happens a lot more often than you'd think, and affects more than just character creation. Other examples include Galactic Civilizations II's spaceship builder, where the preset ships all come with more stuff on them than their chassis' weight limits should actually allow, meaning ship building is pointless because the presets (which, incidentally, are also the only thing the AI uses) are always better.

3. Make me feel like I'm a part of things.
Here's a surefire way to make me hate your game with a passion: let me create my own character, send me through hours of missions, then at the end reward me with a team photo that includes every character in the game except for mine. Go screw yourself, Syphon Filter: Omega Strain.

And no, I get that it would have been difficult to somehow put your character into a prerendered image... so maybe just, you know, don't paint yourself into that corner to begin with? If you can't make it work then just don't do it.

2. If it's character creation, don't tell me who I am.
A lot of people use the terms "character creation" and "character customization" pretty much interchangeably, so I feel I should define what I mean first.

Character customization is more like what you see in a game like Mass Effect. The main character of Mass Effect is Commander Shepherd. Period. You can decide whether Shepherd is a male or female, some facial features, abilities, armor, which is his or her favorite store on the Citadel... but it's still Commander Shepherd.

This is opposed to character creation, which allows you to actually make your own character who you play however you want.

It is very important that, if you are going to give me actual, legit character creation, DO NOT TRY TO TELL ME WHO MY CHARACTER IS. This is why Fallout 3 was great, while Fallout 4 was - at least from a story perspective - hot, steaming garbage. Fallout 3 didn't give me absolute freedom, no. I was from a vault, dad ran away and left me, yada yada, but beyond that I could play my character as whoever and whatever I wanted. Fallout 4 on the other hand could not stop bashing me over the head with its own idea of who it wanted my character to be. You are middle-aged, you have a child, your spouse is Nate and/or Nora. DO NOT QUESTION THE GAME.

And no, I get that they need to give you at least some amount of backstory just to connect you to the game, but it should be as minimal as possible. "You're a new adventurer looking to explore the labyrinth." "You recently left the vault, have fun." That's fine. Not only is it all you need, it's all you should WANT. If you want a singular, deeply nuanced character, then stop playing games with character creation.

1. Let me make an attractive male character.
I can tolerate a game pretending that picking a name and a hair color is character creation. I can play a game for a hundred hours knowing that my created character will always have only 90% stats compared to whatever Cloud Strife wannabe the dev wants me to use. I can even get into a game that tells me the young prodigy inventor I wanted to make is instead a middle-aged retired soldier with a wife and kid.

However, if there is one thing I can not abide, one thing that will make me hate your game with all the burning fury of a neutron star... it is being offered my choices of character, and seeing that my options are "Roid Mutant", "Scar Face", "Toxic Avenger", and "Girl" aka the only character whose face you can look at without dry heaving.

This is an epidemic that plagues almost all of the gaming industry outside of Japan. Seriously, what's up, game devs? Are y'all scared of being called gay or something? KNOCK IT OFF.

Monday, December 31, 2018

The Top 5 Lamest Bits From Super Smash Stadium

I've talked very briefly before about Super Smash Stadium, hands down the best massive Super Smash Bros fanfiction out there.

Okay, so I may be a bit biased since I was a part of it, but it was the first of its kind and the biggest, and while it was rather awkward early on, but I personally like to think that it eventually transcended the genre and became more than a mere fanfic but actually a great creation in its own right.

Even so, I will admit is that it was never perfect. Following are the five lowest points in Super Smash Stadium's history.

(I should note, however, that I will not be counting anything from after Metal Man took over the site, meaning nothing from Season X1 or X2. This is specifically about the site's original run. If I was going to include Metal's contributions, it would be as "absolutely everything involving Metal Man.")

5. Ash Ketchum
"But wait," I hear you say. "Ash Ketchum being in Super Smash Bros would be stupid, sure, but how is it one of the worst things ever?" Well, what if I told you that he didn't have any of his pokémon with him, not even Pikachu? What if I went on to tell you that he was a clone of SSB fighter Ness, who mastered all of Ness's psychic techniques after a single training session? And what if I also told you that, in order to differentiate his moves from Ness's he screamed the obnoxious pun "PokéThunder" instead of PK Thunder? And what if I now ask you to please put down the knife because murdering the author wouldn't be worth it?

Maybe a little explanation would help. Early on all SSS matches were created by having the characters fight in the actual Super Smash Bros game and writing down what happened, and so any original characters had to be clones of existing characters in order to facilitate that. This was also before Pokémon Trainer was an official character, so we couldn't just clone him.

Why make him a clone of Ness, specifically? Why not just let him be in the Stadium as a non-fighter, being the trainer for Pikachu? Why use that godawful PokéThunder pun? Only the original author - Lemmy Koopa - knows for sure.

The writers work in mysterious and often stupid ways.

4. Yoshelly
If anything about SSS spoke to the "teenage kid's fanfic" stereotype then Yoshelly, a superfluous pink Yoshi described in her first appearance as "the most famous Yoshi at Dinosaur High School", was that thing.

Yoshelly was born from a strange combination of feminism and misogyny. On the one hand, the stated reason for her creation as a character was a perceived lack of female characters in Super Smash Brothers. (This was in the time of the first game, when the only definite confirmed girl was Samus Aran, though we were also operating under the idea of Jigglypuff being a girl.)

But on the other hand her first appearance involved her being given away as a love slave to the winner of Match 8, so yeah.

Yoshelly never had much in the way of personality, power, or impact on the plot and, like most of the other characters on this list, she was thankfully done away with by Lord Reid during the Comic Match in season 3.

3. Kirbetty
Kirbetty, like Yoshelly, was supposedly created because of a perceived lack of female fighters, and like Yoshelly she was a poorly considered mistake who was thankfully ended in the season 3 Comic Match.

Also like Yoshelly, Kirbetty was introduced to act as an existing character's girlfriend, in this case Kirby's. What makes Kirbetty worse by far is that, unlike Yoshelly, Kirbetty actually replaced an existing character. The storyline already had a girlfriend for Kirby in Jigglypuff, and when Kirbetty joined it was as part of the "cat fight" that forced Jigglypuff to leave the Stadium until the very end of season 1.

2. The Rex Storyline
This was an attempt at an "interactive story" connecting the website with the message boards. The villain of the story, Rex (or as he was known on the boards "!REX Airship!") was going to appear on the message boards for a bit to mess with the fans, before getting defeated by all the heroes of the Stadium. I know, it sounds fun and it possibly could have been.

But then they let Lord Reid play the part of Rex.

While we all thank Reid for ridding the Stadium of Ash, Yoshelly, and Kirbetty, that doesn't change the fact that he was also very sadistic, selfish, and generally kind of an asshole. Rather than lighthearted riffing and playing with the fans, he tormented people, pretending that an insane hacker had taken over the site and was going to destroy it forever. This was especially bad considering all of this happened only a couple of months after a real hacker actually did take over the message boards.

The Rex storyline was by far the lowest point for SSS. A large chunk of the fanbase ran away from fear or stress, and even more left out of disgust after Rex's true identity was revealed. The only reason the Rex storyline isn't number 1 is because, while it was highly damaging to the fanbase, it wasn't so much for the site itself and a newcomer to the site now wouldn't even know very much had happened. The same can not be said for...

1. Ganna Legacy
Ganna Legacy was a story written by SSS's then-president, VGW. It was sort of a fanfic, in that it included a small handful of characters from Super Mario RPG: Legend of the Seven Stars, but it was mostly it's own thing. I know you're probably asking, "so what's the problem?" The guy is allowed to write more than one thing. Unfortunately, VGW disagreed with the previous sentence.

Even though the stories had dick all to do with each other, VGW decided that they must be one, and that SSS was the one that was going to have to change to accomodate the new material. Ganna Legacy became required reading to understand the plot of season 2, which was really bad for two reasons.

First, Ganna Legacy sucked. It was boring and mostly existed as an ego wank for VGW's Marty Stu self-insert character, Dark Horse.

Second, the story was never actually finished and then what little there was got lost in a server crash, officially rendering the entirety of season 2 incomprehensible.

But wait, Ganna's legacy of shame doesn't end there! When VGW stepped down at the end of season 2, he was replaced by Zeratul, who proceeded to overreact to the whole debacle on a level somewhere between "anime villain" and "political pundit." Reasoning that season 2's problems lay with the fact that it had a story (as opposed to this particular story simply being bad and poorly executed) Zer banned the entire concept of story from the site for season 3. He immediately terminated any and all attempts at ongoing story arcs, character development, and even running gags. In the end, the rest of us were left to come up with a story for the season 3 finale at the last minute, after Zer dropped off the edge of the Earth.

So basically, Ganna Legacy was responsible for ruining two entire seasons of the site. That's why it remains the lamest part of the entire Stadium.