Thursday, February 28, 2019

A Bubsy Mega Review!


Back in the 1990's we were all about the extreme, so much so that even the word "extreme" wasn't extreme enough for us. We went in for the upgraded, new and improved XTREEM. Similarly, when we made video games starring animal mascots with attitude, the word "attitude" was ironically not sufficient to convey just how much attitude our animal mascots had. No, they didn't have attitude. They had 'TUDE. And it was XTREEM.

Of all the animal mascots with 'tude, none had more 'tude than Bubsy the Bobcat. Accolade really tried hard to make Bubsy the next big thing. It never quite worked. Still, at the risk of losing my internet writer's license (and with the guarantee of repeating a joke I already used when I reviewed Wild Wild West) I have to admit that I never hated Bubsy. Maybe that's because I wasn't a hardcore enough gamer at the time to be sick of the genre. Maybe it's because I only played two of the games. Who knows?

In the interest of fairness, science, and relieving my own boredom I decided to play all four games in the Bubsy series and give my honest opinion on them. What could paw-sibbly go wrong?

(Note: I am aware that there are actually five Bubsy games out now, with a sixth coming this spring. I originally wrote this review something like three years ago but due to life circumstances I never got around to finishing it. At that time Woolies Strike Back had not yet even been announced. I considered holding off on this review until after I played the most recent game in the series... but I'm too broke for that and I'm not sure I care anyway. Instead, I just decided to post this review mostly as it was. I get a blog post out of it, and you get to watch my "salty" level steadily increase from "almost none" to "enough to cause total kidney failure." Everybody wins!)



Bubsy in Claws Encounters of the Furred Kind
Let me start out by saying that I don't find puns nearly as offensive as a lot of people do. In fact, I love puns. I annoy all of my friends with them, and Piers Anthony's Xanth series remains a favorite of mine to this day. That should give you an idea of how I feel about puns, and this game's title should give you an idea of how punny it likes to be.

The one good thing I will say for Bubsy is that he was a character with personality. Well, sort of. More on that later. Even compared to other animal mascots like Sonic the Hedgehog, Bubsy's animations are all notably very expressive. They even gave him a diverse variety of cartoony death animations for whenever you get killed in the game, which was a nice touch.

Hell, Bubsy was one of the first video game characters to actually talk to you. (Though not THE first, the first video game with voice clips was 1980's Berzerk.) He had a sound bite of dialog before every level, though that did turn into a bit of a downside because there's only one dialog bite per level and you have to listen to it every time you die.

And oh yes, you WILL die.

If you've ever read or watched a video about Bubsy then you should already know that it is a hard game. To be completely fair, it's not nearly as hard as internet people like to pretend it is. Yes, there is fall damage, but as long as you remember you have a glide button that cancels all fall damage, you should never die from it. Yes, Bubsy is a one-hit-point wonder, but enemies and traps are generally easy enough to avoid if you take it slow.

That said, don't get me wrong. It is a hard game, and not all of that is legitimate. Alright, I'll admit it: very little of that is legitimate. The controls are wonky, you slide around a lot and if you build up too much momentum Bubsy can become nearly impossible to control. Your field of vision is too small, so you can't tell what's coming up ahead. Enemy hitboxes are off and I got hit a lot at times when I could swear I never touched an enemy. This isn't helped by the fact that, as mentioned, one hit from anything will kill you instantly.

The game also has a lot of cheap shots and blind jumps. For example, when you see this pipe, do you go down it?


Look at that smug face. He knows you're about to lose a life and he takes pleasure in it.

The answer is no, it kills you. However, not all pipes are lethal. Some of them have power-ups and yarn balls in them. So how do you know which is which? You can't. You just have to guess. To be fair, you do have 9 lives (because he's a cat, get it?) and you can get more by collecting one-up t-shirts. To be unfair, you can burn through all your lives pretty fast. It's almost like the developers were so proud of the death animations they made that they wanted to make sure you'd see them as much as possible.

Overall, Bubsy is not nearly the unmitigated train wreck you've probably heard it is. I respect the ambition that went into it and I do like a lot of the ideas they had. The game is quirky, the main character was very expressive, and I liked the idea of having multiple paths through each level. Still, the controls are just way too wonky and the game takes too many cheap shots at you.

It probably won't surprise you at all to learn the lead designer had never created a game like this before. Prior to Bubsy, his only projects had been text-based adventures, and Accolade even refused to invest in this game until he first played through Sonic the Hedgehog and wrote them an essay on why he thought it was successful. No, I'm not joking. I guess it is cool that the designer went outside his comfort zone and tried his hand at something new... just a shame this game is what he ended up with.

Looking back, I think the main reason I didn't mind the game as a kid is because I sucked at games. Every game I played back then felt super difficult to me and I used cheat codes to get through them all anyway, so I didn't notice how much BS this game was.


KR Rating: BAD



Bubsy in Fractured Furry Tales
Although this was the second Bubsy game I played for this review, it wasn't actually the second Bubsy, that was the creatively titled Bubsy II. This was actually the third Bubsy, though it wasn't the official third Bubsy. That "honor" belongs to the notorious Bubsy 3D.

This game was more like Bubsy 2.5. After his first two games, Bubsy made his first foray into another system, on the Atari Jaguar. I never played this game as a kid, due mostly to not owning a Jaguar. It was actually the game I looked forward to playing the most for this review. Part of this was the hope that the fairy tale angle would give them some more interesting ideas for levels and enemies to work with.

On this one point, at least, the game didn't disappoint. I'm reminded of a story about how Steven Spielberg chose to make Temple of Doom as a prequel because he didn't want Indiana Jones to be defined by his fighting Nazis. That's this game, in a nutshell. It is certainly refreshing to see Bubsy get to fight something other than woolies, woolies, and oh hey look it's more woolies.


I'm not sure what mohawk flamingos have to do with Alice in Wonderland, though.

The other reason I looked forward to this game was the hope that being on a more powerful system would allow them to fix a lot of the game's problems. IT DID NOT. The graphics are... okay, I guess. The sound is just as bad as it always was, and the voices are even worse now because the sound bite now changes with every world instead of every level, meaning there's even more repetition.

The controls... they actually seem to have gotten worse. There's still the weird, floaty jumps and the momentum issues, but where starting up used to be quick it now feels like Bubsy is running on fly paper.

Worst of all, the ability to figure out different paths through the level is also gone. The levels are still big, but now you actually need to go through every nook and cranny in order to open up the way forward. It makes every level last way too long and turns the game into a slog.

The first game could be fun once you got past its problems, but this game has nothing going for it.

Also, I feel like they wasted the potential for a good pun by not calling it "Fractured Furry Tails." That alone is enough to earn it a rating of...


KR Rating: HORRIBLE



Bubsy II
The big problem with the "animal mascots with 'tude" genre is that they tended to rely too much on the wackiness of their premise and the charisma of their characters, and so gameplay tended to suffer. The most successful of these games were the ones that managed to find a happy balance, like Ratchet and Clank and Spyro the Dragon.

Comparatively, Bubsy's gameplay is barely passable at best, its premise isn't really all that wacky, and as much as I respect the expressiveness in Bubsy's sprites, the character has basically zero charisma.

The point I'm making here is that Bubsy was always bad, but at least the first game was trying. This game? Not even a little. There's even a story going around about the lead designer from the first game visiting the studio during this game's development and seeing Bubsy dolls hanging from the ceiling by shoestring nooses. That's how much the developers of Bubsy II cared about making a good game. They couldn't even be bothered to give it a wacky pun title. For shame.

All I have to say about this game is that it sucks. The gameplay sucks, Bubsy sucks, and his obnoxious nephew and niece, added in this game, are two of the worst characters ever made.


KR Rating: SHOVEL



Bubsy 3D in Furbitten Planet
Along with the first game in the series, this is the second of the two Bubsy games that I actually played as a child. It's also hands down the worst one they made, and the only one of the four games that I refused to play again for this review. "But what about journalistic integrity?" That went into the same meat grinder that I'd rather shove my face in than play this game again. Look, I'll still defend Claws Encounters of the Furred Kind to a certain extent, but not this game. Never this game. Claws Uncounters might be "Love It or Hate It" but this game? This game is just "Hate It or Hate It." Anyone who claims to enjoy this game is either trying to be ironic, or is a drooling imbecile.

I guess I do need to talk about this game just a little bit... Bubsy 3D came out in the wake of Super Mario 64, when every 2D platformer had to become 3D. Sometimes it worked out really well, like with Legend of Zelda: Ocarina of Time, which led to a reinvention of that entire franchise. Other times it merely turned out "okay" like with all the 3D Castlevania games.

Bubsy 3D does not fall into either of those categories. This game is a total mess. Just look at this crap, and remember this came out a half a year AFTER Super Mario 64.


Above: Bubsy 3D. Below: A real game.

Not shown - the terrible camera, unusable tank controls, or the gas oven it will make you want to stick your head in. It's no surprise this game finally killed off the franchise for good. (At least until 2017.)


KR Rating: SHOVEL



Bubsy, the Cartoon
At last we come to the last piece of Bubsy out there. (Aside from the other two games which, as mentioned, were not out when I wrote this review.) Well, sort of. Technically there never was a Bubsy cartoon. There was a pilot, but no network was ever stupid enough to pick it up.

The biggest problem with the Bubsy cartoon is that IT NEVER SHUTS UP. Other reviewers have already pointed out how the show fills every solitary second with sound. Personally, I feel like they're selling it short. Bubsy somehow managed to fit an entire hour worth of dialog into 22 minutes of show. By the end of it all I just felt worn out.

I couldn't even bring myself to feel upset about how they milked Arnold the Armadillo's fear of getting run over by a truck for comedy. Normally I hate the Butt Monkey trope and this show's use of it is almost as bad as Meg from Family Guy, but in the end I was just too tired to be annoyed. That's how bad it is.

The worst part is, none of it even matters, even by the standards of kids' shows from the 90's.

The plot makes no sense, revolving around a "virtual reality" helmet that somehow makes things real for people who aren't even wearing it. It's basically a wish-granting genie in stupid hat form.

The writing is atrocious. Despite all the dialog they crammed into this thing, there's actually only like 5 jokes in it, each repeated ad nauseum despite not being funny the first time. The writing is definitely going for a "quantity over quality" approach. Three guesses as to whether you think it works, and the first two guesses don't count.

Oh, and the characters.... GAH! The characters! I mentioned before that Bubsy only "sort of" had personality... this is where I first realized this: Bubsy doesn't have personality, he has attitude, and there's a difference. See, I know how Bubsy acts. I've seen his expressions. I've heard his insipid catchphrase and his stupid lisp. ...but I don't know who he is. What does he believe in? How does he feel about stuff? What are his goals? No one knows.

It's the same for all of these characters. Every single one of them can be summed up in a single sentence or even a single word. They barely qualify as characters. They're just platforms for one of the five terrible jokes.

Well, at least it's still not Bubsy 3D.


KR Rating: THE CRAP GLASS IS HALF FULL

Thursday, February 21, 2019

Television Review: Power Rangers Time Force

Super Sentai Equivalent: Mirai Sentai Timeranger (Future Team Time Ranger)

In the year 3000, delivery boy Fry is thawed out after 1,000 years in cryogenic suspended animation... wait, no, wrong series. Let's start over.

In the year 3000, Earth has become a peaceful planet where war and strife and even crime are a thing of the past... almost. Ransik and his army of evil genetic mutants have terrorized the world, but one by one they've all been captured and cryogenically frozen by the Time Force patrollers. Ransik comes up with one final desperate plan... stealing an entire prison full of frozen mutants and traveling back with it to the year 2001, where there is no Time Force. The only hope of stopping him is the same crew of Time Force patrollers who were disgraced by his escape... stranded in the past with him, they'll use their future tech to become a new generation of Time Force Power Rangers and transform all the villains back into action figures!

Time Force would end up being the last series of Power Rangers produced by Saban Entertainment before they were bought out and merged into the Walt Disney Corporation, who continued producing the series themselves for a decade or so before its original owners would pull themselves back together as Saban Brands and buy it back.

So is it a worthy send-off? For the most part, yes. The writing is pretty decent. The villains have a fair level of complexity to them, approaching In Space levels. The Rangers are pretty decent. There are a few moments here which could be counted among the top moments for all of Power Rangers. (Which you'd better believe is a list I'll be writing someday in the future when I've gotten through more of the series.)

That said, it isn't perfect (though, did you really expect it to be?) There are also a lot of really bad moments, and episodes where a character grabs hold of the "Idiot Ball" and starts acting like a moron just so that the audience can learn a moral lesson, or so that the villains' plan of the week can get off the ground, or even just because.

My major complaint about Time Force is that I felt it wasted its premise. (You may recall I also listed this as a major complaint when I reviewed Power Rangers Turbo. Get used to it, because it's not going away anytime soon.) When I first heard about Time Force I imagined a crazy adventure through time, visiting different time periods. They even show this happening in the show's intro sequence, with clips of battles being fought in a jungle full of dinosaurs, and one in ancient Egypt.

This doesn't really happen in the show... there's some time stuff, of course. The villains and most of the heroes are from the future. (All except the Red Ranger, who is the original Time Force Red's distant ancestor.) The Rangers hang out in a clock tower, their powers and weapons have a clock theme to them... there are a few episodes that involve actual time travel, but these number in the single digits. For the most part it's just typical "Rangers saving the city" action. Honestly, I'm not really surprised... but still a bit disappointed.

In the end, though, Time Force is a worthy enough send-off to the Saban Entertainment era of Power Rangers, and a decent show.

KR Rating: [4] GOOD

PROS:CONS:
+ Some really good story moments.- Also some really bad story moments.
+ A lot of cool creative ideas.- Wasted its premise.

Thursday, February 14, 2019

Seven Things that Superhero Stories Need to STOP DOING

Between the glut of Marvel movies we've been getting, and my own masterplan to watch every terrible-to-almost-decent series of Power Rangers, I've been watching a whole lot of superhero stuff lately. Below are 7 things I really wish that superhero stories would stop doing.

Oh, and before I begin, I'd like to point out one thing - this isn't necessarily a negative review for any of the stories I mention below. A lot of them are good or even great... but that doesn't change the fact that there are some things they need to stop doing.

7. Secret Identities For Their Own Sake
Do note, I'm not complaining about secret identities as a concept. I totally get why there is a need, on occasion, to fight from the shadows. I get that.

This entry is about secret identities that seem to exist just because heroes are "supposed" to have secret identities. To give an example of what I mean, I'll tell you when I first started thinking about this one. It's when I watched the original Mighty Morphin' Power Rangers. I found myself asking, "why are the Rangers using secret identities?"

The usual explanation is to avoid the villains knowing who you are for fear of them going after your friends and family. Fine, except that Rita Repulsa and Lord Zedd already know who the Rangers are, and target them out of costume regularly. The first fight in the entire franchise is out of costume, in fact. There's no one to hide from and they know it.

Alternately, sometimes it's to avoid the heroes getting in trouble for vigilantism, such as is the case with Batman. Again, fine, except the Rangers aren't vigilantes. They fight monsters that no one else can handle, and there's nothing in the show to suggest that the rest of the world has anything but undying love for the Rangers.

Maybe there was a logical reason why the Rangers needed to hide who they were, but the show definitely never told us, unless you count "because Zordon said so" as a logical reason. It felt like it was only being done because "the rules" for superhero stories say you need to have a secret identity... and yeah, that's probably exactly why they did it. Mighty Morphin' wasn't a good show, what do you expect?

6. Heroes Never Kill
Before you say it, no, I'm not saying that every hero needs to be The Punisher. No one is saying that Batman and Superman need to start just executing random street toughs. ...but seriously, why hasn't Batman just killed the Joker already?

You're never going to rehabilitate the Joker. Even if I believed that it was possible to rehabilitate somebody like Joker, why does he deserve that chance? More pertinently, why is it our responsibility to give him that chance? Why is it the obligation of all the good and innocent people in the world to just keep turning the other cheek and agreeing to let ourselves be victimized over and over until Joker finally decides he's done killing people?

Hell, not only are you never going to rehabilitate Joker, you're never even going to actually keep him locked up, and you definitely should know this now that he's broken out for the gazillionth time. Every time you take Joker back to Arkham, you do so with full knowledge that he WILL - not might, WILL - break out and go kill more people, including... wait, including Jason Todd, the second Robin?! Then you saved the Joker's life when Jason Todd came back from the dead and tried to do your job for you?! WHAT THE HELL IS WRONG WITH YOU, BATMAN?!

5. Heroes Also Never Cheat
Obviously cheating is bad... in certain circumstances. If you're playing a game, yes, cheating is bad because it goes against the spirit of competition. If you're in school, yes, cheating is bad because cutting corners costs you the opportunity to learn and really only hurts yourself. In those circumstances, yes, cheating is bad.

But when you're a superhero facing off against evil villains... when losing means that you die, your friends and family die, everything you care about and everything you've fought for are wiped out forever... then why on Earth would you ever fight fair? And I do mean "EVER." I'm not just talking about cheating when you have to - if someone wants to kill everyone you love and you give them a fair chance to do so, even if it's because you're sure you'll win anyway, then you're a traitor. A person who isn't willing to cheat, is a person who clearly has nothing worth winning for.

4. All the Villains are Secretly Good
Hello there, Marvel. I see you've been doing this one a lot. Every villain is a well-intentioned extremist who wants to fix the world but is going about it in a bad way, even villains that were never actually like that in the comics. If you're not sure what I'm talking about, just watch Avengers: Infinity War. Notice how Thanos is a contemplative individual, who is dedicated to his cause of trying to curb overpopulation, is willing to make the same sacrifices he demands of everyone else, and who sheds real tears for those who've fallen at his hands? Yeah, in the comics... he's trying to impress a chick, and he cares nothing for what happens along the way or who it happens to.

That's not to say that I don't enjoy this kind of villain every now and then. I really liked Movie Thanos, I did! But it shouldn't be every single villain ever. From a storytelling perspective, it's boring to see the same villain archetypes presented in every single story. It also hinders my enjoyment of a work when I find myself feeling that the bad guy's arguments are making more sense to me than the good guy's are. From a moral perspective, it feels like you're training people - either intentionally or unintentionally - to think that this is what evil looks like, especially when you combine this with...

3. Heroes Save the World (But Don't Fix It)
I mentioned Infinity War already, so I'll keep going from there. I talked about how complex and sympathetic Thanos is in the movie, but the Avengers... well, they're the opposite. They have no counter-argument to anything Thanos says, and no better plan for how to deal with the real, serious problem he's taking on. The closest anyone comes is Gamora, whose entire argument consists of one line and who is instantly silenced afterward. The Avengers themselves have no motivation beyond "we got hurt and now we're pissy."

(And before you say it, yes, I realize that this is exactly what Marvel was going for and I'm sure the next Avengers movie is going to build more on it. Again, I'm not trying to criticize individual movies, but rather to make a point.)

This is something TV Tropes refers to as "Villains Act, Heroes React". It doesn't even just apply to superhero stories, or even just to movies. In Grand Theft Auto 4 Niko Bellic, the murderous criminal, comes across as a veritable saint because all he does is in response to things other, worse people did to him first.

The short version is: it's easy to look wise and heroic when all you ever do is thwart the stuff everyone else tries to do. Everything in the world has flaws. Every grand plan has sacrifices to be made, and every creation has imperfections. Trying to make a real change in the world means losing your purity and risking being seen as the villain. It's much easier, and makes you look so much wiser and braver, to just point out and attack everyone else's flaws. This isn't heroism, it's sophistry.

2. Evil is Mindlessly Destructive
...and hates music and fun, and wants to kill everybody because smiles piss them off. This sort of black-and-white morality is one of the biggest problems with superhero stories.

"But wait!" I hear you screaming. "You just talked about how you hate superhero stories trying to have conflicted and complex villains! You don't know what you want!"

Except the issue above wasn't really about villains being too complex or interesting, it's about superhero stories presenting "trying to fix problems" as being something that evil people do.

Furthermore, this point and the two above it aren't actually mutually exclusive. Quite often they're brought together and it makes all three of them exponentially worse. The villain is doing what they do because they believe it's right, except they're also a ludicrous, black-hat pantomime villain who kills for fun so they're impossible to take seriously, AND the hero has absolutely no counter argument or better plan which makes them look stupid and lazy.

So, again... from a story perspective everyone involved looks like a bunch of morons, and from a moral perspective it feels like you're training people to think this is what evil looks like, and conditioning them to ignore any less overtly destructive forms of evil, like greed.

1. Trying to Justify All the Above
When I reviewed Pokémon Black and White Versions I talked about the villains, and how I always understood that pokéballs were a seriously messed up concept, but that it didn't really irritate me until they brought it up. Well, this is basically the same thing.

Every point that I've complained about here has a reason why it's done that way.

Evil is mindlessly destructive so that we don't get confused about who the bad guys are supposed to be, and because we want to see a struggle with lots at stake.

Heroes save the world but don't fix it because making huge changes to the status quo of your world makes it more difficult to make a serialized story.

Villains have sympathetic motives because it makes them more compelling.

Heroes don't cheat because writers don't want to encourage kids that read comic books to think "if Superman cheated to beat Lex Luthor, then I can cheat to pass my test!"

Heroes don't kill because you don't want to lose your villains.

Heroes have secret identities because... okay, this one never entirely made sense.

The point I'm making here is that, while I'd like to see more stories that are willing to push the boundaries and challenge the status quo, I totally get why they do these things so much. I can accept that this is just how stories are written... until the writers themselves bring it up, only to have all of their arguments be logical fallacies, poorly argued, or both. If you have nothing to say, just don't bring it up.

Thursday, February 7, 2019

Television Review: Power Rangers Lightspeed Rescue

Super Sentai Equivalent: Kyuukyuu Sentai GoGoFive (Rescue Team Go Go Five)

When foolish treasure hunters accidentally release ancient demons from their 3,000 year old prison, the only people who can stop them are the secret government agency known as Lightspeed. To help with this endeavour, Lightspeed recruits five promising young adults to be their own team of Power Rangers.

Lightspeed Rescue actually took some chances with the material. For the first time the Power Rangers are said to be the invention of modern technology instead of ancient magic, the Rangers don't have secret identities, and this season marks the first use of an entirely original character - the Titanium Ranger was not actually in the original Sentai series at all and was made up entirely for the Western release. They even made their own uniform for him and assigned him his own Zord (the Solarzord, which in the original material was remote-controlled.)

Then again, in a way their breaking the formula really only served to enforce the formula. To this point every series of Power Rangers had included a "sixth ranger" who wasn't a part of the original team but joined later and had stronger powers than the first five - the Green/White Ranger from the original series, Gold Ranger from Zeo, etc. This would have been the first Power Rangers series (assuming you've managed to drink enough to forget Alien Rangers) without a sixth ranger storyline, had the Titanium Ranger not been added.

Still, creating a completely original Ranger for the first time was a ballsy move in its own way. They moved outside of their comfort zone and I give them credit for that.

The Rangers and their interactions were also pretty good. They started to fall back into the idealized frame of the first series, but this time around that's actually justified. In contrast to the original, where Zordon's request was "overbearing and overemotional humans" (famously shortened to "teenagers with attitude" in the opening sequence) here the rangers are actually hand-picked for their skills, not their attitudes. Lightspeed wanted ideal Rangers and that's what they got. In all the Rangers and their allies are pretty fun to watch and fairly well written.

Unfortunately, the same can't be said for the villains. They're boring and one-note, rarely legitimately threatening, and with not a single one of them actually coming across as sympathetic or interesting. They're not the worst in the franchise... but they're also not even remotely at the level we've come to expect coming off of In Space and Lost Galaxy.

Actually, I take that back. Vypra, played by Jennifer L. Yen, WAS one of the worst in the franchise. She was smoking hot, sure, and I suspect that was her primary reason for being there. Unfortunately, her acting talent was somewhere on par with an anesthetized Will Shatner, with a bad habit of misemphasizing words and inserting weird pauses into her dialog.

So what do I think of this series? I know it's gotten a lot of flak, mostly due to it being the first series of the franchise to have nothing to do with the "Zordon Era." I can understand that, but personally it doesn't bother me. Lightspeed Rescue is damn good. It's just a shame about the villains.

KR Rating: [4] GOOD

PROS:CONS:
+ The rangers are really well written.- Villains are not the best.
+ Willing to take risks with the source material.- Vypra is in fact one of the worst.