Friday, April 26, 2019

Better Than Bear! (Survivorman, Alone, Dual Survival)

I talked last time on the blog about Bear Grylls and why he sucks. I've known that he sucks for years now, ever since I watched Man vs. Wild and heard his brilliant survival advice about how wonderful finding a farm was because you could kill and eat all the animals. No, Bear, finding a farm is great because they have a telephone there. If you've found a farm, you're done. You're home, you're saved, survival situation over.

But it's not surprising. Bear Grylls is a spoiled rich boy whose entire existence is a lie. He camps out next to five-star hotels, is "surviving" alongside a full team of camera crew and paramedics, his advice is more likely to get you killed than help you survive, and as I also mentioned he's the type of guy who readily self-identifies as a "philanthropist" which I've found is almost always a sign of an awful person. (What kind of person feels the need to make such a show out of all the good deeds they do? It's basically the same question as "do you tell jokes to see people laugh, or so that people will think you're funny?")

Just to drive the point even further home, below are three other survival TV shows that are much, much, MUCH better than absolutely anything Bear Grylls has ever done, listed here in no particular order.




Not to be confused with Duel Survival, which involves pistols at high noon.

Dual Survival follows a similar premise of the old Man vs. Wild; each episode presents a different survival scenario and tasks the survivalist (or survivalists in this case) with making it out. Where it differs is that every one of the ten guys who has appeared in Dual Survival over the years is, on their own, ten times the survivalist that Bear Grylls is.

The other major difference is that, while the show has had ten separate survivalists over the years, it always has two at a time, hence the name Dual Survival.

First, you have the naturalist. (Originally Cody Lundin, later Matt Graham, and then a bunch of other guys over the last three seasons.) His philosophy is to play it safe. He already knows he can survive for the long haul, so taking risks and burning resources to gain a momentary edge is unnecessary to him; he'll get out when he gets out, and he know how to make it until then.

Second, you have the military survivalist. (Originally Dave Canterbury, then Joseph Teti, and then another bunch of dudes over the last three seasons.) This guy is who Bear Grylls wishes he was - a real military hardass with combat experience. His philosophy is to use whatever tactics you need to, spend your resources, take the risks, get any advantage you can no matter how small, and get out as soon as you can.

Showcasing these two conflicting survival strategies, and forcing them to work together to survive, is the major dynamic of the show, and does make for an interesting experience. There is still a film crew on hand, though, so it's not a real true survival experience. There's also a host of other scandals, including editing to make things look harsher than they are. Even so, at least their advice is generally good and not dumbass crap that will actually get you killed, like Bear's advice.


MEDIOCRE




Nothing says "survival" like Blair Witch stick figures.

The creation of musician and badass survival dude Les Stroud, Survivorman was originally pitched to the networks as Survivor, if Survivor was for real. There's no tribes, no immunity challenges, and no getting voted off. It's just one man all alone in the wilderness. And yes, he is all alone, as it's shown repeatedly that he packs and sets up all of his film equipment himself. There are emergency crews on call, but they're all miles away from him at all times.

Each episode puts Les into a different remote wilderness location, ranging from the dense jungles of Grenada, all the way to the heat of the Kalahari Desert and the frigid forests of northern Ontario, and asks him to make it for one week on his own. He meets with survival experts before each excursion to learn about the terrain, but once he's in country he survives entirely on his own experience and the tools at hand, and absolutely no blueberry pancakes.


GREAT




Nothing says "alone" like two people within shouting distance of each other.

Now take Survivorman, put it one step back towards Survivor by adding in an actual competition element, and you've got Alone. Ten survivalists are each sent out to the wilderness, with several miles of water or mountains separating them. They each have a camera, ten items they've selected for their survival kit, and a satellite phone which they can use to "tap out" by calling for an immediate evac. The last man still in the wild after all others have tapped out (or been forced out due to medical emergency) takes home $500,000.

While there are always a few who fail right away (half of the first season's contestants tap out within the first week) most of them make it for the long haul, easily lasting for months. The point is, they do know what they're doing, and they're not even professional adventurers who spent three years training with the SAS Reserves like Bear is!

All kidding aside, the show is pretty engaging. Of the five seasons produced so far, three of them take place in the beautiful North American rainforest of Vancouver Island, specifically around Quatsino Sound. Seasons three and five switch it up, sending contestants to Patagonia, Argentina, and to Khonin Nuga, Mongolia, respectively. The sixth season is set to premier in June of this year, and will task competitors with surviving in the Arctic.


GREAT

Thursday, April 18, 2019

Television(Ish) Review: You vs.Wild (Bear Grylls Sucks)


You Vs Wild is the latest in the long line of terrible Bear Grylls catastrophes, the most famous of which is his first show, Man Vs Wild, which got cancelled following a scandal involving Bear checking into a hotel and eating blueberry pancakes when he was supposedly surviving in the wild instead.

You Vs Wild is Bear's first foray into interactive media. Yes, this is a Netflix Interactive series, hence the title YOU Vs Wild.

I've hated Bear Grylls for a long time, and allow me to explain why by way of pointing out a few of the dumber moments in the first episode. (Click on any of the screenshots for a larger version.)


There was absolutely no reason for Bear to jump out of this plane. On Man Vs Wild it was often presented as a dynamic entry from a crashing plane or something to explain why he was there with limited supplies, but the story here has no such thing. He's looking for a "Dr. Ramos" who has some medicines she needs to deliver to a village. There's a bit of a time factor, but nothing to explain why he had to jump out of a moving vehicle into crocodile infested waters instead of coming to a stop and taxiing to shore.


I almost didn't complain about this choice. Look, one of these choices is obviously wrong and I shouldn't need to explain to you which one that is. Since I do have to explain... bushwhacking is an obviously terrible choice. Follow the river. Don't go whacking through snakes and jaguars, expending massive amounts of energy, in a damn wilderness survival situation. In a survival situation where you may not have easy access to food and clean water, the path of least resistance is always best.

That's not necessarily a bad thing. Present two choices, and afterward explain which of the two was best and why... but that's not what Bear does. Neither option is presented as being wrong. Neither option is really even explained all that adequately. How is this supposed to be teaching me anything?


In case you can't see it clearly, yes, that is a crocodile that Bear is choosing to piss off for no reason. This isn't even a choice I made, he just decided to do it because Bear Grylls enjoys living life on Hard Mode.

But seriously, I could see having the slingshot ready just in case, but there was no reason to shoot the crocodile when it wasn't doing anything. It could have just as easily turned and went for the person antagonizing it instead of crawling away, and there'd be nothing you could do. Leave the crocodiles alone!


Yes, you can make Bear Grylls eat a giant bug in the first episode. (There's a later episode where you can make him eat bear poop too.) His reaction when you pick for him to eat the grub (shown above) is also the only intentionally funny moment in the episode.


Here we see another one of the many choices in the series where both answers are wrong and terrible. If bushwhacking through the jungle is a stupid idea, then taking stupid risks at a ravine is an even worse idea. If it seems even a little questionable, GO AROUND. Do not try to balance-beam your way across a two-inch wide log. Do not Tarzan-swing on a vine. Do not pass Go. Do not collect $200.

The thing is, Bear Grylls is a professional adventurer. He was trained in survival tactics by the SAS, he climbed Mount Everest... he clearly does know what he's supposed to be doing, but you'd never know it from watching any of his TV shows, where he shows all the survival instinct of a sheltered city kid whose only experience with nature is climbing a tree in the city park.

Then again, he was also born into money as the fortunate son of a politician, he was only a reserve member of the SAS who never received a deployment, and he climbed Mt. Everest as part of a large expedition with lots of help. He's also one of those people who readily self-identifies as a "philanthropist" though apparently that doesn't mean much to anyone but me.

Even if you ignore all the dumb stuff and just take the show on entertainment value, it's still very short, not particularly interesting, and has a bare minimum of story to it. It's not nearly the best Netflix Interactive series there is. Just ignore this awful show.


HORRIBLE

Thursday, April 11, 2019

Television Review: Power Rangers Dino Thunder

Super Sentai Equivalent: Bakuryuu Sentai Abaranger (Burst Dragon Team Outrage Ranger)


After retiring from being a Power Ranger, Tommy Oliver becomes a professor of paleontology. He begins experimenting with the integration of recovered dinosaur DNA and cybernetics, because that just sounds like such a great idea that couldn't possibly go horribly wrong. His experiment ends in a very predictable disaster, creating an evil mutant named Mesogog who wants to revive the dinosaurs and destroy humanity in the process. Earth's only hope lies with three teenagers with attitude, who will join Dr. Oliver in becoming a new team of Dino Thunder Power Rangers!

Let's get this out of the way first: Tommy Oliver is back! As I mentioned back when I reviewed the original series, he is pretty much the most iconic and popular Ranger of all time, and his return is a big part of why this particular series is so beloved. Indeed, Dino Thunder has gotten a lot of praise from basically everybody and is often cited as one of, if not THE best series of the franchise. But does it deserve it?

I'll start by saying that Dino Thunder definitely feels like a worthy spiritual successor to Mighty Morphin'. In fact, I'll go one step further: Dino Thunder is what Mighty Morphin' should have been. The teenagers with attitude actually have real attitude problems and flaws. The villains never once get humiliated by ten-year-olds with water balloons. Dino Thunder perfectly captures the feel of the original series, only far more polished and basically just better in every way.

There are also a few really cool episodes, like "Fighting Spirit" where a comatose Tommy meets and battles against each of his previous Ranger personas.

Of course, this is still Power Rangers, so there are also a lot of really corny episodes, like "Game On" where the Blue Ranger gets trapped in a computer game. Still, even in these episodes the show manages to maintain a certain level of dignity. Dino Thunder can get campy, but it never gets STUPID.

All of that being said, the show has its flaws too. I mentioned in my review of Ninja Storm that the sixth ranger storylines from that show felt too rushed. While Dino Thunder's sixth ranger story takes more time, it ends up feeling just as forced. With apologies and a SPOILER WARNING beforehand, the character who becomes the white ranger finds his dino gem purely by accident and becomes evil because it was experimented on by the villains. He then has his "evil encoding" get destroyed, also purely by accident, at which point he instantly turns good and is very easily forgiven.

That right there is the biggest flaw of this series, and it isn't just with regards to the white ranger. Most of the time plot points just "happen" with little or no foreshadowing. They never really feel earned at all, and oh yeah, spoiler again - the series finale is a huge letdown compared to other finales. At least it ties up all the loose ends and gives us closure on character arcs, but it doesn't manage to feel very climactic or epic at all.

Coming in off of Wild Force and Ninja Storm I thought this would be the series to make me start enjoying Power Rangers again. Instead, this was the second time I legitimately considered breaking my promise to review the entire series and giving up.

To be fair, unlike the first time this happened (that being Alien Rangers) it's not because Dino Thunder is bad. I think it was more just series fatigue. Power Rangers is NOT the kind of show that you binge watch on Netflix, and I did take a several month hiatus at this point before coming back to finish this series and then go through the rest of the Disney series after it.

When I did come back I didn't find the show nearly as grating as the first time... but I also didn't find it particularly engaging. More polished than Mighty Morphin', sure, but it's not like that's hard to pull off. Honestly, if it weren't for Tommy Oliver I would probably have found this series to be entirely forgettable.


MEDIOCRE

PROS:CONS:
+ Good blend of campy and serious.- Major plot points just happen and never feel earned.
+ Fewer Rangers means we get a lot of time with each one.- As creepy as Mesogog is, he's still kind of a joke whose plans always instantly fail.
+ Tommy Oliver is back.

Thursday, April 4, 2019

Top 10 Monster Hunter Monsters

I've talked about this series a bit before. I also brought it up in my post about character creation in games, so yeah, you might have figured I like the series.

You also might have noticed I named the player avatar as the number one lamest game hero of all time. That is because Monster Hunter holds a unique place among games: it is the absolute best terrible game franchise of all time.

I usually try to avoid gushing on the blog. I even refused to review Avatar: The Last Airbender specifically because I didn't want to gush. That rule is getting put on hold for this review. I love Monster Hunter, I'll say it. I love this franchise in much the same way and for much the same reason that I love stabbing sharp objects into my eye sockets. Below are the 10 best things that Monster Hunter has ever stabbed into my eye sockets.



Does whatever a spider can... which is mostly "be terrifying" and then "eat you."

10. Nerscylla
Arachnophobes, you may wish to pass over this one. Nerscylla is the first and as yet only temnoceran in the series, a giant and terrifying spider, which eats actual wyverns.

The most truly terrifying aspect of the Nerscylla, however, is that it's actually smart. See, the Nerscylla is weak to electricity, and it knows this. In order to counter this effect, it hunts down Gypceros wyverns and skins them, covering itself with their rubbery hides to ward off electrical attacks.

The Nerscylla also has a subspecies in the Shrouded Nerscylla, a desert dweller which covers itself in the flabby and disgusting skin of the dreaded Khezu in order to protect itself from the cold desert nights.

From its disturbingly agile movements, to its frightening skin-cloak, to its extendable scissor-mandibles, to its lair in the Sunken Hollow where the player can find real dessicated Gypceros corpses suspended from the ceiling, this is just generally one of the more disturbing monsters out there.... or at least it was until Monster Hunter World did all of that stuff over again with the Vaal Hazak. Speaking of, Vaal came so close to making this list itself, but Nerscylla takes it thanks to bonus points from actually having a reason why she covers herself in rotting dragon skin.



Not pictured: The new pair of trousers you'll need after the fight.

9. Diablos
Diablos is the unholy lovechild of a dragon, a bull, and Ol' Scratch himself. Even in a world of scary giant monsters, the Diablos is every bit the horrifying monstrosity its name implies, and one of the most violent wyverns that loves nothing more than charging and goring people on its giant horns. Also, it has the most terrifying roar in the entire game, hands down.

The crazy thing about the Diablos is this: it's a strict herbivore, eating only desert cacti. It doesn't attack out of hunger and it has no natural predators. It attacks everything it sees just because.

The Diablos reaches the next level in Monster Hunter Generations Ultimate with the introduction of a new deviant subspecies, the Bloodbath Diablos, a Diablos badly wounded by a hunter and driven so insane with rage that it's now capable of boiling its own blood into a devastating explosion of steam.

GOD. DAMN.



Beautiful. Deadly. Astalos.

8. Astalos
I loved Astalos from the first time I saw it in Monster Hunter Generations. Just look at the thing. From its beautiful stained glass wings, to its wicked earwig-style pincer tail, to the stone-splitting blade of lightning it can summon from its head crest everything about this wyvern is completely awesome.

It only gets better when you see it in action. Astalos is one of the "Fated Four", Monster Hunter Generations' quartet of flagship monsters, alongside the bubble-blowing Mizutsune, the enormous woolly Gammoth, and the fiery bladed Glavenus. Astalos' element of choice is lightning, which it uses to knock out swarms of bugs for it to devour alive, and occasionally to tear apart hunters for it to also devour alive.

It also has a deviant subspecies in Generations Ultimate, the Boltreaver Astalos which I will allow the game itself to describe to you.

Whoever gets caught in the lightning shot by the unique Boltreaver Astalos will vanish without a trace, leaving only their shadow behind.



Eater of worlds, but he'll start with you.

7. Deviljho
Take everything that made the Diablos scary and multiply it by 10 and you've got the Deviljho. At least the Diablos keeps to the deserts. Deviljho, on the other hand, is an invasive species, going anywhere in the world in a quest to sate its endless hunger. It can invade almost any high rank mission, bursting out of the ground like an unholy pickle from Hell to terrorize unfortunate hunters.

To be fair, it's not the Deviljho's fault. It needs to eat constantly in order to maintain its extremely high body temperature. Oh, and you want the Deviljho to eat. Yes, you do, because if it ever gets too desperately hungry it becomes the Savage Deviljho. Savage's basic state is the same as its normal form's rage mode and can become even more enraged, wreathing its entire body with its dragon breath.

If it gets to an actual starving state its green scales fade to gold and it becomes even more powerful, capable of creating eruptions of dragon energy with each step. Probably best not to think about how that works, and just be grateful this particular form only appears in one game.



Commence bombing run. Better yet, just commence running.

6. Bazelgeuse
Alright, now take everything that made Diablos scary, multiply it into the Deviljho, then give it the ability to fly. Now you've got Bazelgeuse.

The first time you get killed by this beast in Monster Hunter World's hard mode, you're likely to not even realize what it was that did you in. This is exactly how it happened for me, when I was calmly minding my own business, saw a shadow approaching, and then simply DIED.

Even when you do see it coming, Bazelgeuse is not one to trifle with. The ash-black scales it drops from its underside are actually explosives, just waiting for Bazel or some foolish hunter to set them off. When Bazelgeuse enters his rage mode, forget about that as his explosives go off instantly, often with enough force to down a hunter in one shot. Blast Resistance won't even protect you from them, as that only applies to the Blastblight status effect.

Where Bazelgeuse is most dangerous, however, is when he takes to the skies, making runs like a World War II era bomber, salting the Earth with his lethal charges, then coming in for a deep slide that sets off the whole bunch.

Oh, and like the Deviljho, Bazel can appear anywhere in the world to ruin your day.



The original true flying wyvern.

5. Rathalos
At this point players have seen so many flying wyverns, bird wyverns, and even piscine wyverns like the Plesioth that all have the same basic shape and many of the same moves, it's easy to dismiss Rathalos, but this is the monster that started it all.

Those of us who played the first game will always remember Rathalos as the first true wyvern we saw when he came barreling in on us during a completely unrelated mission. At a point where most of us hadn't seen anything more dangerous than the raptor-like Velocidrome, this behemoth came in launching powerful fireballs and swinging around his venomous stinging tail, and sent us running for our lives.

Rathalos has a counterpart in the Rathian, the smaller, green-tinged female of the Rath species, which specializes more in poison with less fire attacks, and both have recieved more and more powerful subspecies over the years. There may be many copycats, but none of them have matched the levels of coolness reached by the King of the Skies and the Queen of the Land.



Cloud Strife, Guts, and Mike Cthulhu, eat your hearts out.

4. Glavenus
Glavenus had me sold from the first time I saw his intro scene in Monster Hunter Generations. For those of you who hate yourselves too much to watch that video (or in the very likely chance the video disappears as YouTube videos are wont to do), our bladed friend is challenged by a Rathian, who for her trouble nearly has her wing cleaved off and runs away in fear after a single attack, leaving Glavenus to trot off the victor, mowing the lawn with his just insanely sharp tail blade as he goes.

Glavenus is a beast and easily the best of the many badass members of the Brute Wyvern family. His enormous sword tail can take down most hunters in a single swing, especially if he uses it with his mouth-assisted spin attack that hits everything in a wide area around himself for enough fire and bleeding damage to probably kill you instantly. In the chance that doesn't cut it, he can just spit molten steel from his mouth to finish you off.

It also has a unique variant subspecies, the Hellblade Glavenus, and that should be all I need to say about that. If the name Hellblade alone isn't enough to get you pumped and ready to fight this monstrosity, then this clearly just isn't the game series for you.



The one thing that made Monster Hunter Tri's underwater mechanics bearable.

3. Lagiacrus
I know this one is likely to be controversial.

Lagiacrus was introduced as the flagship monster of Monster Hunter Tri. He's built up as a foil and rival to the original flagship monster Rathalos. Both are weak to the other's element, Lagi's title is "Lord of the Seas" compared to Rathalos the "King of the Skies", they even made an impressive video of the two battling for the game's intro sequence. The comparison is a worthy one, as the sea serpent is definitely a worthy competitor and a blast to fight.

Lagi also got two subspecies, land-based Ivory Lagiacrus, and the terrifying Abyssal Lagiacrus, a water-only battle that's widely considered to be more dangerous than the actual elder dragon it shares its arena with.

Of course, therein lies the problem. There is one mark against Lagiacrus and that is that, well, he IS a sea serpent and as such relied heavily on the underwater combat mechanic that so many players of Tri hated. To be fair, I can see why. Fighting underwater was slow, forced the player to worry about breathing, and opened the player up to attacks from above and below. That said? I don't give a damn. I never minded fighting in the water, especially not if my opponent was Lagiacrus.

Even the removal of underwater combat couldn't keep Lagi away for long. He returned in Monster Hunter Generations as a land-based battle, getting a boost to his land speed and strength, and a brand new arsenal of fancy tricks with his ball lightning.

On a personal level, while he's not the BEST, Lagiacrus is my own favorite. I love snakes and Lagi is the best snake, earning the title of my personal favorite monster.



When your monster's primary inspiration is H.R. Giger, you know you've got a winner.

2. The Magalas
This mysterious black dragon plagues you for the entirety of Monster Hunter 4's story. It attacks the ship you spent a fourth of the game building, wrecking it and leaving you stranded at Cheeko Sands. It attacks your allies, the Ace Hunters, during a mission and requires you to go save them.

It's strong. It's deadly. It's freaking creepy, possessing no eyes yet able to see you perfectly. Even beyond its own power, the pollen-like scale shards that it's constantly shedding have the added effect of driving other monsters into a mad frenzy, greatly increasing their abilities.

When you finally kill this crazy thing it's in an epic confrontation right near your own home town. The day is saved, the danger has passed... until you get the message that more frenzied monsters are appearing than ever before.

Oh, right, did I say Gore Magala was dead? Yeah, about that... turns out a dead Gore Magala can revive itself by shedding all of its black scales and becoming...


Not the Devil, but the Wrath of God.

Meet Shagaru Magala, the first true elder dragon of MH4. With one roar the sky darkens, everything starts exploding, dark energy is flying everywhere... then you finally kill it and the sun comes out from behind the clouds as triumphant music plays.

Hell yes! This is why we play Monster Hunter. This, right here. Say what you want about Capcom, but they know how to make an epic boss battle.



Part warthog, part alligator, part mountain range.

1. The Mohrans
The colossal Jhen Mohran lives in a great ocean of sand and is rarely seen by humans. Like Dune's Shai-Halud, the Jhen Mohran is simultaneously seen as an omen of prosperity due to the rare minerals and ores that are left in its wake, and as a terrifying behemoth due to its propensity for destroying entire cities.

While the Jhen Mohran might not be the most powerful monster or the weirdest, damn is it the most fun to fight. The battle takes place in two parts, first on the deck of a ship skimming across the sand at high speed as the Jhen keeps pace beside you, and then as a desperate last stand on the outskirts of Loc Lac as Jhen prepares to flatten the city that dares to stand in its way.

Both battles involve a tremendous array of weaponry available to you, from the hunting gong that can stun Jhen's sensitive ears, to cannons and ballistae, and a giant bow-mounted drill called the Dragonator.

Monster Hunter 4 ups the ante, introducing the Jhen's cousin, Dah'ren Mohran, a grisly battleship of a beast capable of launching stone missiles that can disable the dragonship's weapons.


And part drill press.

While I personally give it to the Jhen, which I feel has the better design (Dah'ren is just too chunky and monochromatic for my tastes), every single thing about both of these monsters gives the feeling of an epic encounter against a force of nature mere humans can't possibly hope to resist, with the fate of thousands of innocent people in the balance. I'll say it again, this is why we play Monster Hunter, and the Mohrans definitely earn their spot as the best monsters in the series.