Thursday, November 7, 2019

5 Reasons Cracked Has Always Sucked And You Just Didn't Know It


A note before we begin: I'm not actually sure when I wrote this article. The "Created On" date my computer lists is January 7th, 2016, but I'm pretty sure that's just when I got my new computer and transferred the file over to it. Given the dates of the linked articles, I probably wrote it closer to 2012 or 2013. Point is, it's been a while. In the time since, Cracked has gone absolutely off the rails. First, over half their readership got permabanned... for liking puns. No, seriously. John Cheese wrote a column about how much he hates puns (I guess Cheese doesn't think they're very gouda.) and got so much flak for it that they banned half the site. The writers who were left with brains in their heads instead of smoldering craters of rage decided to jump the rest of the way into the deep end, and now spend their days flailing their arms and shrieking madly about how all men need to die as punishment for the Ghostbusters reboot getting a bad review. So yeah, Cracked is no longer worthy of even a passing glance from any intelligent person. I decided to post this anyway, because I'm an asshole, because I wanted another article to post, and to prove that I was hating Cracked before it was cool, you hipsters.

Way back in 2003 I was inspired by a combination of Seanbaby and the Agony Booth to create my own website, full of all my artwork, role-playing character biographies, and various video game reviews. That site was Knight Productions and it sucked. In 2007 I was inspired again to create a blog with better reviews, less other stuff, and 100% less of Angelfire's bullshit.

While I was not actually inspired by Cracked.com, the website version of the now-defunct Cracked Magazine (aka the poor man's Mad Magazine), it has influenced me quite a bit since then, mostly by showing me that list-based articles are very easy.

Aside from videos, comics, and photoshop contests, the content on Cracked can be fit into two groups: regular articles, which are written by members of the community and pass through the hands of multiple peer reviewers and editors before they hit the front page, and columns, which are written by the site's permanent staff writers and go through absolutely no editing process before being posted.

There are also two types of columnists at Cracked. The first group uses this whole "no editing" thing to awesome effect, being as raunchy or frank as they want without the fear of some editor making mincemeat out of it. The second group uses it as an excuse to take a huge dump all over Cracked's readers once a week.

Guess which group we'll be looking at.



5. 7 Phrases That Are Great Signs It's Time To Stop Talking
By Christina H

On the surface Christina is hard to dislike. She primarily rants about things we all hate: phony people, obnoxious douchebags, the whole works. But then you read the articles and you notice a disturbing trend. She's not talking about specific groups of assholes...she's talking about everyone. Literally everyone is exactly the same to her: a phony, arrogant hipster who needs to get over themselves.

Think you have an interesting and unique personality? Stop pretending you're cool, PHONY. Think you have an interesting story to tell? No one cares but you, ASSHOLE. Think you're talented or skilled in any way? No, you're not, LOSER.

Like a lot of these articles, 7 Phrases That Are Great Signs It's Time To Stop Talking is kind of a misleading title. In this case a more accurate one would be 7 Excuses To Dismiss Legitimate Arguments. In the article Christina discusses 7 "red alert" phrases which she claims instantly let you know the person you're talking to isn't worth your time and can be safely ignored: phrases like "I'm not racist, but..." or "I don't care what anyone thinks of me." If you're not sure what the problem is here, I'm sorry you had to find out this way, but you are everything wrong with the world.

Real intellectuals don't look for petty excuses to ignore dissenting opinions because they know that ignoring dissenting opinions, no matter what your reason, breeds ignorance - of course it does, the word "ignorance" has the word "ignore" right there in it! You can tell a lot about the kind of people who do look for these excuses by looking at the comments to that article. "I hate philosophy." "Anyone who talks about morality outside of church is wasting their life." These are the people who like Christina.

Thing is, I don't believe Christina is stupid. If she was then she wouldn't be writing even semi-philosophical articles like this one. She'd be writing about Ke$ha, or Britney Spears, or about getting drunk and high. No, Christina strikes me more as a person who is at least moderately intelligent, but who is so terrified of being seen as "full of herself" that she's playing dumb in exchange for popularity. There comes a time in every smart person's life when they realize that the world does not want them to be smart, and an unfortunately large number of them will make exactly the same decision that Christina clearly did.



4. The 8 Stupidest Defenses Against Accusations of Sexism
By Luke McKinney

In simple terms this was a follow-up piece to one of Luke's previous articles, The 5 Most Ridiculously Sexist Superhero Costumes, but even saying that is giving this passive-aggressive temper tantrum too much credit. A more accurate name for this one would be "8 Comments On My Last Article That Made Me Totally Cry, You Guys."

Let's get one thing out of the way first: men who write articles about the media's portrayal of women are like white guys who write articles about the N word. I'm not going to say that you're not allowed to be bothered by it. Quite the opposite, in fact. Prejudice and discrimination should still bother you even if they're not directed at you, so sure, a man can absolutely write a post about how women are treated badly... but when it's every single post you make? When you spend hours a day writing article after article about that, and nothing else? People are going to start thinking you're compensating for something.

Besides, objectifying people is literally just what comic books do. Sure, men aren't sexually objectified as often as women, but despite what internet slacktivists tell you, there are other kinds of objectification out there. So yes, the women are the sort of half-naked vixens that prepubescent nerds wish they could get with, and the men are the chiseled slabs of trigger-happy testosterone that prepubescent nerds wish they could be.

Such a stupid premise couldn't possibly have found a better champion than Luke. He established his knack for ignorant bullshit back in 2007's 5 Recent Scientific Advances (And How They'll Destroy Us All). The primary argument in all of his columns is "I don't really know what I'm talking about, but if I remove all context then it doesn't matter." Eventually he moved on to writing social justice articles, presumably because he too realizes he's a moron and knows that now people can't call him out without being accused of hate crimes.

For the sexist costumes article he starts by only bringing up the weakest examples possible, then in a particularly glorious moment of stupidity attempts to prove Wonder Woman's costume is sexist (of course it is, see above) with not one but two pictures of a woman who is not Wonder Woman.

When astute (or at least vaguely awake-ish) readers pointed out that Luke had just made a complete ass of himself again, he responded with The 8 Stupidest Defenses Against Accusations of Sexism, otherwise known as Luke McKinney Calls His Readers Celibate Homos 8 Times, which is especially ridiculous since "call the other person gay" is his number 8 entry. He specifically points out how stupid of a defense that is, then proceeds to use it to defend himself for the rest of the article.

This wasn't the first time a Cracked columnist wrote an article like this, of course. Thing is, the other time was Seanbaby, who has built his comedy career on 1) being an arrogant and dismissive asshole, and 2) being so damn funny and charming that number one doesn't matter. By comparison, Luke is almost as uncharismatic as he is unfunny, and he tries to compensate for that fact by being a hundred times whinier.

Also, no, you don't need to tell me that Seanbaby is an asshole. Since writing this I have developed a much lower amount of respect for him. No, Seanbaby isn't cool, or smart, or even particularly funny. He just acts really confident about what he's saying, which tricks the simpler parts of your brain into thinking that he's making better points than he really is.



3. 5 Unhelpful People You Meet In Every Hospital
By John Cheese

I don't have an actual link to this article, as it seems that everything John Cheese ever wrote for Cracked has since been expunged from the site, presumably because even they realize that he's a total piece and are trying as hard as they can to distance themselves. To be honest, I'd congratulate them on their wise decision, but considering they were perfectly willing to ban half the site for him earlier, I doubt the decision was made for wise reasons. Anyway, I've left the url there just to show that there was a real article at some point, but the link will end up just taking you to Cracked's home page.

If a news story broke tomorrow about a bad crop of strawberries that was giving people food poisoning, Christina H would write an essay on how responding to the story is a sure sign of arrogance and selfishness. Adam Tod Brown would work it into another article on how the outdoors are evil. Luke McKinney would write an article called "5 Reasons Strawberries Hate Black People" and populate it with photos of kiwis. John Cheese would argue that we should all eat the berries anyway because it's not like we could have grown any better ones.

Most of his columns go about the same way: John starts off by ranting about some problem with modern society, then about halfway through he remembers he's a spineless coward and he does an abrubt 180 flip and starts defending the thing instead. If he can't come up with a reasonable defense for it, then he falls back on the easy response of "we're all just too stupid to understand."

It seems there's nothing too terrible for him to defend it, whether it be child abuse, surrendering to bullies, placing money above everything else, or giving up everything you enjoy. So it's a bit hard to choose just one column as being worse than the others.

And again, none of those links are going to work.

In the end, though, I think the title has to go to 5 Unhelpful People You Meet In Every Hospital. Again, to be fair he does at least start out by complaining about a real problem with society, in this case nurses and candy stripers who don't care about their patients, but as usual by the end of it he's rabidly defending their right to murder patients through neglect then casually laugh it off and move right back to gossiping with their co-workers. Unlike some of his other articles people have actually died thanks to the group he's defending, but the real reason this one takes the cake is that his own girlfriend very nearly also died at their hands, which he acknowledges in the article itself.

Yes, even the near-death of a loved one isn't enough to make him actually stand up for anything.



2. New Applicants
By John Cheese

Yep, it's John Cheese again. In this case, not only do I not have a link, I don't even know what the actual title for this one was. All I had written down is what you see above, and as mentioned none of Cheese's articles exist on Cracked anymore. I'm pretty sure the title was something along the lines of "The Biggest Mistakes Made By New Job Applicants" or something.

When Cheese isn't being an apologist he's being a money-grubbing, pompous elitist. Nowhere is this better illustrated then in this article. In the second entry on his list, Cheese tells the story of when he was a manager at an unnamed business. A teenage boy came in to apply and while he was filling out the application his father told the employees that his son played video games too much. Then, when the father and son left Cheese stamped "Do Not Hire" on the application and threw it away.

So, what lesson could an unemployed person looking for a job take from this story? That if your parents like to undermine you then you shouldn't bring them along while job-hunting? About the only lesson we can take from the story is that Cheese is an asshole. The story isn't even remotely related to the point he was trying to make anyway. (The point he was trying to make was about children asking their parents to fill out their applications for them.) Clearly, Cheese was just so proud of himself for stomping on a kid's attempt to get a job that he felt the world must know.



1. Comedians Destroying Hecklers Article
By John Cheese

Surprise! Okay, not really. Given what I've said about John Cheese before, it shouldn't surprise anyone that he's here a third time. Keep in mind, however, all of what I wrote about him came BEFORE he had half the site permabanned to suit his ego, and before whatever meltdown I don't know about that led the rest of the lunatics at Cracked to decide he was too crazy even for them, and finally say "no more Cheese before bedtime." [UPDATE: After actually bothering to look into it, turns out John Cheese was fired because he was literally a rapist. Just goes to show, whenever I call someone an asshole, I'm always right.] Also, there's still no link or title. I'm sure that's a huge disappointment to everyone.

Also, damn it, at least when I'm posting obvious filler because I'm too busy with other things to update properly, it's still things that I actually wrote myself. Where's MY top dollar comedy contract, internet?! Huh? WHERE?!


This article is actually the closest Cheese has ever come to getting anything funny or intelligent on the site, and as with his previous article, "The 9 Most Brilliant Pieces of Comedy Hiding on Youtube", it's entirely because the videos do all of Cheese's work for him. Not that I'm complaining. If this article had been just the videos then it would have been lazy as Hell, yes, but it would also have actually been funny. Cheese's recaps of the videos are so stupid and unfunny that they almost suck all the fun out of watching Bill Burr call a room full of drunks a bunch of assholes. Almost.

Okay, so it's already a lazy and unfunny article, but it's also a prime example of why Cheese sucks. When you actually do read the recaps (because you're a masochist like I am, I guess) you realize that Cheese clearly doesn't understand at all why the videos are funny and satisfying (that is, because they involve smart and witty people defeating stupid jerks), because Cheese prescribes to the Jamie Kennedy method of Human Worth = Money x Fame, and views all the videos in that light (that is, as wealthy and famous people humiliating weak nobodies).

It's obvious the reason Cheese loves these videos so much is because he likes to imagine himself as the comedians in said videos, handily dominating all of his many detractors, while also being so hilarious and insightful about it that even the people he's destroying have to laugh at his jokes and awe at his wisdom. Of course, the irony of the situation is that his amorality and ignorance not only ensure that he will never, ever be able to stomp out his enemies like that, they're also the entire reason why he has said enemies in the first place.

Basically, if he was smart enough to be able to prove all his enemies wrong, then he'd be smart enough to realize that they're actually RIGHT. I like to call this particular phenomenon the Stupid Asshole Paradox.

Thursday, October 17, 2019

Video Game Review: Windforge, Why Aren't You Good?!

Originally posted on October 18, 2014

With a game like this, a game that seems like it should be so good, it's difficult to tell from reviews alone whether or not it's worthwhile. I knew going in that the game had a lot of negative reviews, but it was impossible not to at least give it a try and I'll admit, I really, really wanted this game to be good. I mean, it just sounds like it should be awesome. It's basically like Terraria, a game I currently have nearly 2,000 hours of playtime in, with the ship-building mechanic from Space Engineers, and set in a richly detailed steampunk world of floating islands and flying sky whales. There's no way this isn't the greatest game ever made. Right?

Sadly, it's not the greatest game ever made. In fact, it's not a great game at all, or even a good game, or even a mediocre game. Windforge is a game which is fundamentally, fatally flawed. By way of explaining how, and because lists are easy to write, allow me to present to you The Top 3 Things Wrong With Windforge!

3. The Graphics
Here's the thing about the graphics: some of them actually look amazing. The flying whales and the krakens that live in the lower regions of the world, and the larger objects like the giant balloons and clocktowers, are all lovingly rendered. The watercolor background is pretty nice too. It's obvious that the developers really worked hard on the graphics. So what the Hell is up with this?

Click the picture for a larger image.

It looks blocky and awful, like my house is built from stacked up Lincoln Logs. This is because there's no blending or tiling with the graphics, which is weird because even Starbound and Terraria have that. Also, there's an awful lot of these blocks. In Terraria your character is three blocks tall, and in Starbound it's four. Here? Freaking eight! These blocks are tiny is what I'm getting at, which makes construction and destruction a massive chore.

What else makes construction a chore? The painfully bad attempt at 2.5D graphics. Everything is in this weird 3/4ths view which I'm sure the developers thought was just so cool, but really it just gets in the way. It's hard to know what block you're digging at with your jackhammer when you're mining, and it's hard to see what you're doing when you're building on a ship or a home base.

Also, what's with my furniture? Look at that. It looks like it's just painted onto the wall instead of actually sitting on the floor.

2. What Do These Numbers Mean?
I'll admit, math was never my big thing. I mean, I'm not completely stupid with numbers, but it never came as easy to me as other things. That said, what the hell do these numbers mean?

My ship weighs 524 widgets, but I have 1,389 whatsits worth of lift and 30,000 doodads worth of buoyancy! That's worth at least 100 million bananas!

My ship's mass is only 524, and I have 1,389 vertical thrust, so shouldn't I be able to move up and down fairly well? No, I can't. For that matter, why is my vertical thrust only 1,389? My three propellers provide a total thrust of 13,500 (4,500 x 3), so how is that counteracted so greatly by a mass of only 524? And shouldn't my buoyancy of 30,000 totally cancel out the mass issue anyway? Honestly, it wouldn't be that big of a deal if I just knew what these numbers meant. Is my mass 524 kilograms? 524 tons? Who knows? The fact that there are no units given for these numbers just makes them all feel arbitrary.

And no, I'm not so stupid that I can't figure out adding a few extra propellers will let me move again, but I shouldn't have to guess at it. And if you DO want me to have to guess at it, then why bother giving me the numbers at all? It's not like they matter.

This issue doesn't only affect airships either. It's also a problem with armor, weapons, pretty much everything. Earlier in the game my character picked up a set of bronze full plate armor. I was excited because it gave her 30 more defense than my old set of leather-bronze bandit armor, so I put it on and went out to fight some people, and noticed that the bandits who were previously dealing 46 points of damage a shot with their pistols were now doing... 46 points of damage a shot. Seriously, what the Hell do these numbers mean?!

1. Movement
So, if I was designing a game about floating islands and airships, and I had to name what I thought would be the single most important aspect of the gameplay, the one thing that I absolutely had to make sure I didn't screw up no matter what, I would have to say that would be a good jumping mechanic. I mean, we're dealing with a game world where one missed jump means, at best, you fall and break your everything on the next floating island down, or at worst you fall all the way into the planet's core and burn to death. That's not a pleasant way to go.

That said, this game has what might just be the worst jumping algorithm of any game I've ever played. You move too fast, and it's too hard to control where you end up. Even walking is dangerous, as stepping off a slope means the jumping algorithm takes over and sends you rocketing over the nearest ledge straight to your death. I found that latching my grappling hook on to the ground was a necessary step whenever I was near a ledge, so that when I fell I would at least be able to stop myself.

Oh yeah, and let's talk about the grappling hook. I'll admit it's fun to swing around on and feel like I'm a steampunk Spiderman. Even so, the grappling hook isn't much better than anything else. It's too fiddly and too slow to fire, it never seems to connect when you need it to, or else it connects to the wrong thing. Even when it does connect right, it's too unpredictable; sometimes you just stop and hang there, and other times you spin around at high speed, usually straight into your airship's propellers.

That brings us to the last mode of movement: airships. Airship movement is... passable. It's a bit wonky sometimes itself, mostly due to inertia and the difficulty of making yourself come to a complete stop. (Seriously, Space Engineers had the inertial dampener system for a reason, Windforge developers.) Also, my ship felt like it had a weird desire to keep drifting upward which always made it very hard to dock properly. Of course, there's also the weirdness of the numbers which I mentioned before, where you always seem to have either not enough thrust so you can barely move, or else too much so you rocket across the map with a slightest touch of the buttons. It's a good thing repairs to your airship are free, because you will crash into things constantly.

KR Rating: [2] BAD

I find that the games I give a rating of 2 out of 5 are generally ambitious failures, and this is no exception. It's clear to me from the detailed nature of this game that the developer really wanted to do a good job. The artwork is great, aside from the afore-mentioned problems. The game world is very interesting and well thought out. (Seriously, just watch this video - this world is amazing.)

It's just a shame that the game they built around this concept is so poorly built. Like Dr. Frankenstein before him, the developer brought his creation to life as a shambling mess that can barely function and will probably end up being the death of us all - I know it's sure killed me more than a few times.

Thursday, October 10, 2019

5 Reasons Nintendo Are The Kings Of Obnoxious Game Characters

Originally posted on November 4th, 2012

There's no denying that Nintendo have a lot of classic video game series and characters. Everyone knows Kirby and Zelda, and no matter how much you love Halo and Call of Duty if you have a heart there's got to be a place in it for the Mario brothers. Let's face it. Nintendo are the kings of gaming, no matter how much Microsoft and Sony may hate it.

Nintendo might also be the bridge-dwelling trolls of gaming, though, because all of their best games also include at least one extremely obnoxious character that seemingly exists only to piss you off. These are the five worst.

5. Navi, Legend of Zelda: Ocarina of Time
Following in the footsteps of the massively popular Super Mario 64, The Legend of Zelda: Ocarina of Time helped to popularize the 3-D action/adventure game genre. Even standing on its own, however, it's no exaggeration to say that Ocarina is one of, if not the best game in the Zelda franchise. The story and gameplay still hold up well even today, and the game also cemented main character Link's place as an icon of the homosexual community, for some reason.

This brings us to Navi, Link's fairy companion in the game. It was Navi's job to buzz around your head and help you out occasionally, whether by explaining things you might not have understood, or by pointing out items and characters that are far away or easy to miss. She also had the job of reminding you what storyline quest you were supposed to be doing, in case you forgot, and this is where her usefulness completely broke down.

If, like most people, you were content to spend your time scouring the world for heart containers, rupees, and collectables, you would be interrupted every half an hour or so by your fairy dive-bombing your head and screaming in a high-pitched, annoying baby voice: "Hey! Hey! Hey! Listen! Hey!"

Yes, Navi. We all know we're supposed to be going to fight the evil villain. We don't care. Shut the Hell up.

4. Tingle, Legend of Zelda: Majora's Mask
The direct sequel to Ocarina of Time, Majora's Mask sent Link, as a child, to an alternate dimension to stop an evil mask and prevent the moon from crashing into the world. It also released Navi from her duty as Link's helper, but don't think that means the game was without an obnoxious character. Mask introduced us to Tingle, a creepy, effeminate goon who wants to be a fairy.

Tingle was a horrid abomination in form-fitting spandex made for someone 50 pounds lighter. He ended every conversation with his annoying catchphrase, "Tingle! Tingle! Kooloo-Limpah!" You couldn't even ignore him because he was the only way to get the maps you needed to find your way around in the game. Even worse, unlike Navi he's still a recurring character in the series. Worse than all of the above, though, is that as a middle-aged man obsessed with fantasy and adventure, Tingle is the creepy, awkward guy all geeks are secretly terrified of becoming.

3. Baby Mario, Super Mario World 2: Yoshi's Island
If I have to explain to you why Yoshi's Island was awesome, then you obviously never played it. Go do that now. I'll wait. By which I mean I won't wait, but since this is text you can just go ahead and play it, then come back and finish reading later.

For those of you who were too lazy to play it when I told you to, this game takes place while the famous Mario is still a baby. His future arch-nemesis, Bowser (also a baby) kidnaps his brother, Luigi, in an attempt to stop a prophecy that they would ruin his future empire. You play as a series of multi-colored dinosaurs who carry baby Mario on a quest to defeat the baby Bowser, thus allowing baby Mario and baby Luigi to save the world in the future. Because Japan is weird like that.

Weirdness aside, Yoshi's Island is still the second best game in the Mario series, just above Super Mario World but just below Super Mario 64. The problem is baby Mario himself. Did you know that humans have a biological predisposition toward hating the sound of a baby screaming? Of course you did, and you now know why everyone who has played this game despises the little brat. Okay, so he only cries when you drop him (ie. when you get hit) and the annoying sound encourages you to get him back quickly, but that doesn't make it any better...especially when the bubble he floats in randomly decides to float just out of your reach, as it loves to do.

It gets to a point where your yoshi's death comes as a welcome release from the ungodly shrieking of the little vomitpile. If you've ever heard a hack comedian joke that babies are cute to prevent us from killing them, this is why.

2. Joey, Pokémon: Gold/Silver Versions and HeartGold/SoulSilver Versions
You know how the upcoming Pokémon: Black/White 2 is being heralded as the first direct sequel in the franchise? Well, punch anyone who says that in the nose, because it's not true. The first direct sequel was also the second regular series game: Gold/Silver. G/S is the perfect example of a sequel done right. It expands upon the original while still being its own thing. Also, spoiler alert: you get to fight your character from the first game and he is harder to defeat than God. (That's not a joke. In the Pokémon universe the supreme being and creator of the world is a pokémon named Arceus and yes, you can catch Him.)

G/S also introduced the Pokégear. It was a combination cell phone, map, radio, and clock - basically a smart phone from before anyone knew what a smart phone was. One of the cool things about the Pokégear was that you could store the phone numbers of certain NPCs you met along your journey and later if they had something good for you - sometimes an item, sometimes a rematch with high level pokémon - they would call you and let you know.

Unfortunately, while G/S might have predicted the smart phone they also predicted the obnoxious text messager. What I didn't mention was that the NPCs you stored in your phone would also message you just to talk sometimes, and never about anything worthwhile.

The worst offender of all was Youngster Joey. He was one of the first trainers you fought and the third phone number you got (after your mother and Professor Elm). He had only one pokémon, a purple vendor trash rat, and he would message you constantly to tell you how wonderful it was. Part of his annoyance was that you got his number so early, but even in the late game he was still the most common person to call you.

And that's how a random 7 year old boy inspired me to destroy the world. Don't worry, though. My Ho-oh only burns to death obnoxious text messagers. That doesn't describe you...DOES IT?!

1. The Dog That Mocks You, Duck Hunt
The infamous Duck Hunt Dog was the one that started it all and is still the quintessential annoying video game character. For those of you who are too young to remember the game, Duck Hunt was a light gun shooter game for the NES. It required the use of the Zapper, a pistol-shaped controller with a spring-loaded trigger that made a loud "SPANG!" sound whenever you pulled it, so that was pretty obnoxious.

Regardless, it was incredible for the time. Oh, sure, it's old technology now that we have the Wii and the Kinect and the PlayStationMove. And sure, light gun technology had already been around for about 50 years from the first light gun toy (Seeburg's Ray-O-Lite machine) in 1936 to Duck Hunt's release in 1984. Oh, and yes, it's also true that Duck Hunt wasn't even the first NES game to use the Zapper. That honor belongs to the more obscure Wild Gunman. The point is, shut up. It was considered awesome and groundbreaking for the time, no matter how stupid that is.

Anyway, when you started the game your trusty hunting dog would jump into the bushes to scare out the ducks, which would then fly around the screen for a while before fleeing. You had to shoot them before they got away, at which point you scored some points and your dog would appear to hold up the ducks you caught.

...unless you didn't manage to shoot any. If that happened then your dog would instead pop up sporting a shit-eating grin and laugh at you. It was the ultimate insult. You failed at your goal and you're already feeling bad about that, then your only ally in the game betrays you and humiliates you even further.

It's not even like it happened because you suck. As the game goes on the ducks get faster until there's no way you could hit them. Couple that with the inaccuracy of those stupid light gun controllers and you end up with a game that forces you to fail and then humiliates you for it.

Why? Because Nintendo are dicks, that's why.

Sunday, October 6, 2019

Power Rangers Mystic Force


Super Sentai Equivalent: Mahou Sentai Magiranger (Magic Team Magi Ranger)

In a world where Lord of the Rings is a hot new property and Pottermania is in full swing, one soulless megacorporation will stop at nothing to cash in on the fantasy trend!

Meanwhile, in the city of Briarwood, a great evil is emerging. In the nearby mystic forest the dreaded Morticon is rallying his armies of the undead, preparing to emerge from his dark pit and wage war upon the world of men. The only hope of stopping him is five warriors of prophecy, humans who will take on the power of magic to become Mystic Force Power Rangers!

Going in, I honestly didn't expect a lot from Mystic Force. It's still executive produced by the much-maligned Bruce Kalish, plus it's heavily focused on magic which I assumed meant less cool martial arts. Well, the first of those two things is more or less true. Kalish' taint is all over this series; the story is basically unchanged from Magiranger, and bad CGI and kalishplosions are everywhere.

That said, no, Mystic Force is pretty solid. The focus on magic didn't have any real negative impact on the Rangers' ability to be kickass martial artists. The Rangers are all likeable and the writing is pretty enjoyable. There's also a memorable reappearance from Rita Repulsa near the end of the series. In all, this is definitely one of my Top 5 Rangers series and in my Top 5 Ranger teams too.

And the villains? Well...

Let me be real for a moment. Look, we all know the villains are going to lose in the end. That's not to say there aren't works that let the villain win, or that the story can't still be good in spite of that... just, let's face it: Power Rangers is not Chinatown. The villains are going to lose, and we want them to.

That said, even if we know the villains are going to lose in the end, if they always lose at every single tiny thing they try to do, that's a problem. It makes them look incompetent, and when they're incompetent it makes it hard to feel threatened by them or to care about what they do. That was one of the major things that hurt Dino Thunder and S.P.D. - the villains never won, not even small or temporary victories. "Oh, look, Zeltrax has a plan to destroy the Rangers. I'm sure this time it totally won't end with him retreating after taking a single--wait, he's already run away? Shocker."

On this front I'm glad to say: Mystic force does it right. The villains get their small victories, and that makes the Rangers' bigger victories more satisfying. The villains also manage to be fairly interesting... some of them, anyway. There are still plenty who are just your typical mindlessly evil monsters, but they're mostly pretty cool.

I've also heard complaints about Mystic Force giving too much focus to the Red Ranger compared to the others... and while I guess that's sort of true I also really didn't even notice... maybe because giving all the cool plots and powers to Red Ranger is something EVERY series of Power Rangers EVER has done.

KR Rating: [4] GOOD

PROS:CONS:
+ Pretty decent action, usually.- Plays it safe with the source material.
+ Villains are actually threatening, get their small victories.- Still an overreliance on bad CGI and kalishplosions.
+ The Rangers are pretty good too.- Go away, Bruce Kalish!

Thursday, May 30, 2019

Twilight (Movie Review)


In a world where moview reviewers are forced to provide a synopsis for a story everyone already knows for the benefit of the one guy living under a rock somewhere...

Follow the adventures of Bella Swan, the pretty and likeable yet inexplicably unpopular new girl at school. She meets a handsome yet aloof young man named Edward Cullen... but is he really what he seems to be? The answer to that question, by the way, is yes, because he seems like a creepy psycho and he is one too. Also, vampire.

Yeah, everyone knows what Twilight is, and everyone also knows that it's the worst movie ever made, based on the worst book ever written. At least that's if the internet is anything to go by. Far be it for me to leave it at that. I had to watch the movie to judge for myself, because apparently being a free thinker means indulging in lousy stories written by sexually repressed housewives for emo teen girls.

Is the movie as bad as you've heard? No, of course it's not. That's not even a question. What we've all heard is that the day Twilight was released is the day the sun turned black, blood rained from the sky, and the laughter of The Evil One echoed through the darkness to herald the coming of The Worst Movie Ever Made. Twilight isn't the worst movie ever made. It's not even in the bottom 50.

That said, it's not great either.

What Twilight has is some good ideas. ...I mean, aside from the sparkly vampires. ...and the werewolf being in love with a fetus thing from the later movies. Okay, Twilight has some really stupid ideas, but there are some good ideas in there too. In particular, I actually found the Cullen family to be really cool, to the extent that I would much rather any of Edward's other family members have been the main characters instead. To be fair, I feel like this is an original sin of the genre itself - the side characters are so much more interesting, but we have to follow these blocks of wood because their cliche "boy meets girl" story is the one people expect.

Speaking of blocks of wood, yes, the acting is terrible. It is also absolutely on purpose, as both Kristen Stewart (Bella Swan) and Robert Pattinson (Edward Cullen) are actually very talented actors who have turned in excellent performances in other works.

The movie also suffers from an excess of narration, and spends too much time telling instead of showing. This, I feel, is an original sin of the story itself. This is a hallmark of a novice writer... which is what the novelist Stephanie Meyer was, of course.

In all...


BAD

PROS:CONS:
+ The Cullens are pretty interesting characters. Honestly, so is everyone else whose name isn't Bella or Edward.- Kristen Stewart and Robert Pattinson are made of wood, and therefore are witches.
- Does too much telling when it needs to do more showing.
- This is the skin of a killer, Bella!

Thursday, May 23, 2019

5 Obscure Video Games That SHOULD Have Spawned Major Franchises

One undeniable fact of the universe is that the best man doesn't always win. For every two-bit hack getting paid to write articles online even though they're wrong about everything and can't go three sentences without a typo, there's someone like me who has impeccable grammar, is always right, and also gets paid nothing and has maybe 5 regular readers of my blog.

Just the same, for every Final Fantasy, every Mario, and every other franchise that everyone knows and that everyone will always instantly buy the next game in the series even if the last one was trash, there's a dozen other games that were just as good, if not even better, but that never made it anywhere, for whatever reason. Here are my personal top five examples that the world isn't fair.



5. Warlords Battlecry
Warlords Battlecry was a spinoff from the Warlords series of turn-based fantasy games, changing the genre from turn-based strategy to real-time strategy. One thing you'll notice is a lot of the games on this list are very similar to other, far more popular game series. In this case, the other series is, of course, Warcraft.

Warcraft actually came first. (Compared to Battlecry at least, Warlords beat the first Warcraft by four years.) However, Warlords Battlecry was far better. It had more factions, BETTER factions, and introduced the idea of a persistent hero leveling system in an RTS two years before Warcraft tried to play it up as new and innovative.

Of course, Warcraft had Blizzard money behind it, and that's all there is to it. On a more fair note, Warcraft 3 was also far more moddable compared to Battlecry, so it does have that going for it.



4. Legend of Dragoon
Developed by Sony Computer Entertainment back before they sucked (as bad as they do now) Legend of Dragoon was one of the best RPGs released for the original Playstation. The game revolved entirely around the main characters' ability to transform into the titular Dragoons, magical super-soldiers with the power of dragons.

The other major draw of the game was the precision combat system. Whenever you attacked an enemy, two symbols would appear on the screen and move toward one another. If you pressed a button when the symbols met, you could execute combination attacks. I have lousy timing so it was never very good for me, but whatever. It was a good system that has been re-used a lot of times in various RPGs over the years. Remember this system, because it will become important in a bit.

Despite receiving universally high scores from independent critics and becoming a cult classic, every major review site of the day BLASTED the game, giving it scores of around 3 or 4 out of 10, which any gamer knows is something that almost never happens. Most of the reviews were clearly written about the first chapter of the game. Every single one of them revolved around the precision combat system, which they claimed was "exactly the same as Final Fantasy's Limit Break system", which is a lie so ballsy they might as well have claimed the sky was neon green. The reviews were all such blatant bullshit that sites were petitioned to re-review the game. The few that did just gave it the same review they already had.

I don't want to be a conspiracy theorist and claim that Square-Enix recognized a legitimate and powerful competitor and paid critics to destroy it. All I'm saying is that every name worth buying totally blasted the game, flat-out dismissed its best feature, and name-dropped its primary competitor right there in the review.

So, I guess, I am absolutely saying that Square-Enix paid critics to kill Legend of Dragoon.



3. Tactics Ogre
How to introduce this series... Tactics Ogre is what Final Fantasy Tactics was supposed to be. Yeah, that works. I don't just mean that as some backhanded way of saying that Ogre is better, either. No, I mean it literally.

Developed by Quest, the series began as Ogre Battle: March of the Black Queen. That one was... actually pretty terrible. It had some cool ideas, but was bogged down by an extremely complicated system where battles could take hours to finish and you had very little control in combat. The follow-up, Tactics Ogre: Let Us Cling Together, revamped the entire concept, practically inventing the tactical combat system that any RPG fan will undoubtedly recognize from other games like, just for a wild example, literally everything that Atlus has ever published ever.

Ogre also set up an intriguing story in a consistent world. Landmasses, politics, and characters carried over between games. The storytelling was deep, involved, and dark without being hopeless.

So what went wrong? Square-Enix went wrong. Since publishers Atlus weren't very active in the United States at the time, Quest went with a company called Enix for the western release of March of the Black Queen. Enix agreed, on the grounds that the game would be a limited release only, and receive no marketing. Years later, another company called Squaresoft pulled the exact same trick with the sequel. That's right, Quest got screwed by both halves of Square-Enix before the companies' merger.

Soon afterward, lead designer Yasumi Matsuno left Quest along with several other senior designers, and eventually went to work for Squaresoft. Quest tried to keep the series going, but it was over. Soon enough Square-Enix bought Quest in its entirety and killed off the series for good. Meanwhile, Yasumi and his team went to work on spiritual successor Final Fantasy Tactics, later taking the name Ivalice Alliance.

So, why am I complaining? Because, as I've said before, Final Fantasy Tactics sucks. Okay, okay, I'll admit that it did some things right, namely adding the mix-and-match customization system that everyone loved. But Ogre has better storytelling, a more compelling world and characters, and just generally really, really deserves to be its own thing.

There was a remake, made by Square-Enix and Ivalice Alliance, of Tactics Ogre: Let Us Cling Together for the Playstation Portable, that added new story content, gave you the ability to play through every branch of the story on the same save file, and was just generally the best thing ever. Too bad apparently nobody liked it except for me, and so the odds of us ever getting another Tactics Ogre are slim to none.



2. The Guardian Legend
Take old school Legend of Zelda, add in a splash of 1942, make it better than both of them, and top it off with a cool robot girl who can transform into a spaceship. That's the recipe for The Guardian Legend.

As "The Guardian" ("full name Strongest Warrior System D.P., pet name Miria"... but that's only in the Japanese manual because they hate us) your job is to blow up the alien planet Naju before it collides with Earth and kills everyone. To accomplish this you'll explore a vast overworld, defeating enemies and collecting upgrades and weapons, then travel into the "corridors", where Miria transforms into a spaceship and blasts through waves of enemies in order to activate the artificial planet's self-destruct mechanism.

The game features a robust upgrade system, and a style of gameplay that is both challenging and unique, being basically two games in one. That does mean each half is smaller than its equivalent, but it's still quite big. Try an overworld map even larger than the first Zelda's, and with roughly 2/3rds as many shooter levels as 1942.

Unfortunately, the reception at the time was almost all negative. Referred to as "mediocre at best" by Electronic Gaming Monthly, the highest score it ever got from any official publication was just shy of an 8 out of 10. A big part of this can be put on the game's stupidly complicated password system. The Guardian Legend came out near the end of the "password" era of gaming, when games were getting too complicated for password saves to be viable. TGL's passwords are all 32 characters long, and include both upper and lower case letters, numbers, and the symbols "?" and "!". Yeah, they're stupid.

Fortunately, emulators and save states exist now, removing the need for those stupid passwords. You can still use the passwords, of course, and ironically they actually make it even better now. Why? Because of "The Lost Frontier". That's the fan nickname for the region outside the playable bounds of the game, which you can reach by inputting certain passwords. The result is Super Mario Bros' Minus World, if Minus World was actually cool - an endless series of (admittedly very glitchy) procedurally generated maps to explore.



Honorable Mentions
Number 1 is coming soon, but first few that didn't quite make the cut.

Psi-Ops: The Mindgate Conspiracy - A pretty damn good third person shooter from the days before the market was completely saturated with those. Featured a decent amount of polish, an intriguing story, fun gameplay with cool psychic powers, a totally pretentious title, and a cool song by Cold. Despite being critically acclaimed and being remembered as a cult classic, it had the misfortune of coming out alongside such titans as Half-Life 2 and Grand Theft Auto: San Andreas, and so it disappeared into the sea of other one-shot titles.

Beyond Good and Evil - One of the most criminally underrated games of all time, Beyond Good and Evil follows the story of Jade, kickass heroine and photojournalist, on her quest to expose the evil DomZ. Envisioned as the first part of a trilogy, the game was considered a commercial failure. It did eventually get an HD remaster, and Beyond Good and Evil 2 is actually in the works now, disqualifying it for this list, but it's worth mentioning nonetheless.

And now...







1. Vectorman
Developed by BlueSky Software, Vectorman had everything. It was fun, it looked marvelous, and it had lots of heart. Draws included a cool transformation system, humorous minigame rounds between the gameplay stages, and near-Playstation-quality graphics... on the Sega Genesis! The point is, Vectorman is the greatest video game ever God damn made, and if you disagree I will cut you.

If any game deserved fame and fortune, it's Vectorman. This should be one of the great franchises of all time that everyone knows and loves. People should be camping out in front of their local GameStop for a copy of Vectorman X 12: Warhead's Revenge. But they're not. Chances are, you never even heard the name "Vectorman" before you read this post.

What happened? Sega happened. BlueSky created a plan for Vectorman 3 for the Sega Saturn, but their relationship with Sega ended before the game could be greenlit. Sega kept the rights to Vectorman, and refused to let anything be done with them, just for the Hell of it. ...ha, no, that would be BETTER. Actually, Sega had plans to make their own Vectorman game, with absolutely none of the stuff that made the original so great, and not even in the same genre. (Speaking of, fans of Guilty Gear should be finding this story extremely familiar right now.)

Sega showed their NEW and IMPROVED Vectorman at the 2003 E3 to universal disdain, and that was the last anyone ever heard of this franchise. As for BlueSky... some of their people went on to found VBlank Entertainment, and to create Shakedown Hawaii and Retro City Rampage DX. So that's cool.

Tuesday, May 21, 2019

Video Game Review: Final Fantasy Tactics: War of the Lions

Originally posted on October 11, 2012.

I'm going to be posting two updates this week, in part to make up for missing last week, and in part because I wanted this up to go along with something I'll be posting this Thursday.



If you're a gamer and you're more than 6 years old then you've heard of Final Fantasy Tactics, and if you've known me for any length of time then you know I hate it with a passion. It occurs to me, however, that I've never entirely explained why I hate it. (Aside from when this was first posted 6 and a half years ago, but ignore that.) With that in mind, allow me to present to you the biggest problems I have with Final Fantasy Tactics... or more specifically with the PlayStation Portable remake, The War of the Lions.

Settle in, this is going to be a LONG one.

Gameplay: Too Random, Too Easy to Lose Everything
The main draw of Final Fantasy Tactics has always been the level of customizability for your characters. Even though I know the Job system has been around since the first Final Fantasy, this is the game that established the mix-and-match system that has been used in numerous titles since. You can do a lot here. You want to make a ninja with super jumping and a sword that turns people into frogs? You can do that. You want to make a heavily armored tank who teleports around the battlefield and bonks people with a book? Weird, but you can totally do that too, as long as you're willing to put forth the effort of searching out rare items, grinding out JP - job points - to purchase all of those abilities, and if you save your game compulsively.

See, it's really easy to lose all of the stuff you've worked on getting. Enemy knights can use the Rend skills to destroy your super-rare equipment, and enemy thieves can steal it. There is no protection given to even unique items, and there is no way to get your items back. Ever. Of course, you can just equip your character with the Safeguard skill to prevent item destruction... if you're okay with completely wasting your one and only support ability slot.

You can even lose your characters if you're not careful. When participating in random battles you'll find the game loves to put you up against hordes of massively powerful enemies, but even if it doesn't you can still lose your people. When a unit is reduced to 0 HP in this game, with a few exceptions, they are downed for a 3 count at which point they are dead forever. If you fail to successfully cast Raise or Arise on a fallen ally - which is entirely likely given the pathetic success rate of those spells, which is usually about 50/50 at best - then kiss your hard work good bye!

Speaking of which, that leads us to the bigger issue. Basically everything you can ever do - buffing your allies, hurting your enemies, etc - has only a small percentage chance of actually working. While you'd think this chance would get steadily higher as you become more and more awesome over the course of the game the opposite is actually true, as your enemies also become stronger and gain higher resistances.

The worst is reaction skills. As the name implies these are skills which activate as a reaction to some event, almost always being attacked, like counterattacking an enemy who hits you, or boosting magic power when struck by a damaging spell. Reaction skills, like basically everything else, have only a percentage chance to activate which is higher or lower depending on the skill in question. Skills like your basic counterattack will activate fairly regularly but anything cooler, like Parry (blocks melee attacks) or First Strike (stops enemy attack and attacks first) will activate so rarely you'd might as well not even have them equipped.

That's pretty much the game in a nutshell right there: the cooler what you're trying to do is, the less chance it has of actually working. Anything more badass then a basic character using basic attacks will fail so often they'd might as well not even exist.

Story: Life Sucks, You Suck, Then You Die
Let's get this out of the way: The War of the Lions is a very well told bad story. Anyone who disagrees with that either didn't pay attention to the story, or only played the first chapter.

And yes, the first chapter is really good. You play as Ramza Beoulve, a nobleman even amongst noblemen, from the most prestigious family in the world, charged with fighting against the rebels who intend to tear the kingdom apart. As the chapter goes on, Ramza begins to question the greed and arrogance of the nobles. He realizes it's their inability to discipline themselves that led to the rebellion in the first place. Finally it all comes to a head when Ramza's best friend's sister is killed, essentially for being a "worthless peasant." Ramza finally decides he's had enough; he renounces his birthright and determines to change the world!

Spoiler: He fails.

Except, wait, that's not a spoiler. They tell you that at the beginning of the game. What is a spoiler is HOW he fails. Despite the game heavily implying that Ramza is going to join the rebellion against the nobles... he doesn't. Actually, he does the opposite. He continues working for the nobles, but as a mercenary. He still works exclusively for the nobility, and he still exclusively takes on jobs that pit him against the rebellion, he just doesn't answer to the nobles directly anymore. Basically, we're playing a wishy-washy coward who's too scared to stand for anything. What a wonderful main character.

Long story short: after murdering literally every good and idealistic person in the world, Ramza is killed as well, his name and deeds are stricken from the history books, and the world enters into a 1,000 year Dark Age which it's only just coming out of at the narrator's time.

Oh, and that's not the Bad Ending. It's the ONLY Ending.

Allow me to take this time to give some advice to any aspiring writers. As both a fan and a writer of DARK stories, there's a trick to making them work. Here it is: things suck, but they get better. That's the important part. Things have to get better. If they don't, then why am I bothering to play the game?

That's the reason why Tactics Ogre: Let Us Cling Together (which I have often cited as being better than this game, and for good reason) had a great story, while this game's story is a load of trash. Tactics Ogre starts you off as a member of an oppressed ethnic minority being faced with genocide. You're asked to do a lot of morally questionable things along the way, and a lot of good people get hurt... but in the end you unify the country under its single rightful ruler, and usher in an era of prosperity. Things get better.

In Final Fantasy Tactics the world sucks, you suck, and then you die. The end.

There's Really Not Even That Much Customization
So yeah, I mentioned how you can do a whole lot with your characters, like making a black mage who wears heavy armor and can jump 500 feet in the air. But if you want that armored mage to also have a sword you can go to Hell.

Each character has five ability slots: two skill command slots (one of which is taken up by that class's default command set, for example "Black Magick" for black mages), one reaction skill slot, one support skill slot, and one movement skill slot. Trust me when I say each slot has a lot of good skills for it that you'll probably want to use. Buuuut, you can't.

Even worse, there are skills you need to have to avoid becoming gimped, but that means any other skills are useless. For example, if you're making a character to use for physical attacks then they need to have the Dual Wield skill to attack with two equipped weapons, or else they won't be able to deal enough damage to keep up in the later game. But what if you also want the Defend skill or the Concentrate skill which makes all attacks always hit, or the Arcane Defense skill to resist magic? Too bad. Melee attackers need Dual Wield, period. Oh, and forget about taking the Equip ___ skills so you can use the equipment you want regardless of class, because that's an enormous waste of your one and only precious support skill slot.

Mages have it just as bad. Mages need to have the Manafont skill, which restores some MP to them whenever they move. Without this skill they will run out of points to cast their spells very quickly, even if using the Halve MP skill. But what if you want your white mage to be able to teleport or fly, to get healing or raise spells to an ally who needs it more easily? Too bad because you need Manafont, period.



As I said, I know I often compare this game unfavorably to Tactics Ogre: Let Us Cling Together, but even on its own merits, this game suffers from fundamental, fatal flaws. The thing is, both games were made by the same team... and Tactics Ogre came first! Ogre suffered from poor marketing in the States, the studio shut down, and most of the team were hired by Square-Enix, eventually becoming the Ivalice Alliance.

Final Fantasy Tactics was a huge step backward for this team. That said, they did fix a lot of the problems in later entries in the series, eventually culminating in the actually pretty good Final Fantasy Tactics A2... and then they fell off the face of the Earth.


BAD

PROS:CONS:
+ Established the mix-and-match Job Class system which would be perfected in other, better games.- Trying to do anything at all is a complete crapshoot.
- Delita should have been the main character.
- Should have been Tactics Ogre.

Friday, May 17, 2019

Maverick Hunter X (Video Game Review)

Original Post Date: September 12, 2007

Due to things going on, it's going to be one more oldie repost this week. Tune in next week, however, for something new!



It's Mega Man X! The first one! Again! Yes, Capcom has gone back to its roots. Anyone who says "no, they did that with Powered Up" is going to make me really angry and I'll whine and cry and storm away and you'll be left going "What! What did I say?"

The entire game has been redone, although levels and enemies are mostly the same, all the sprites have been made into 3D models, and the backgrounds, while still flat, are now beautifully rendered. The game has also had lots of plot added, with cutscenes and boss speeches. And because I know it'll make the old fans like me happy, I'd like to report that gameplay has been left the same. Also, once you beat the game you unlock a short, 20 minute anime movie about X's days as a Maverick Hunter and Sigma's descent into maverickdom.

Also, Chill Penguin apparently has the voice box of Gilbert Gottfried. (Actually Dean Galloway, but it's pretty clear who he was trying to mimic.) First Iago and now Chill Penguin... why do all birds sound like this guy? I'm beginning to suspect something.

If there is one con to this game, it's that it's very short, not to mention easy. The original Mega Man X was actually also pretty easy as Mega Man games go, and this version is easier still, so you'll likely beat it pretty fast, especially if you played the original as much as I did.

Perhaps in the hope of remedying the easiness factor, Capcom took a page out of HAL's book on extending playability by adding Vile Mode, wherein you play as X's Boba Fett lookalike enemy, Vile. However, unlike Nightmare in Dream Land's Meta Knightmare Mode, Vile Mode actually has entirely new cutscenes, redesigned levels, and a revamped upgrade system that will make it actually worth playing through all the way.

Speaking of Vile Mode, anyone who still doubts the sexual orientation of anyone involved with this series and thinks one of two of them could be straight, will be shut up right quick when they get a look at the loving detail put into Vile's ass. It's not helped by Vile's stand animation having his back to the camera when facing right (opposed to X, who turns his back when facing left, which you rarely do), meaning you'll be seeing an awful lot of Vile's ass. Don't think I'm happy about that.

In all, Capcom actually did a damn good job on this remake. I know I give Capcom crap somethings; they can tend to lose sight of their goals and get lazy. (For example, look at the huge gap in quality between Mega Man X 4 and Mega Man X 6.) However, let it never be said that they are incapable of producing quality work. When they get it right, they get it right.


It's just too bad so much of their work went into VILE'S ASS.


GREAT

PROS:CONS:
+ Completely redesigned graphics actually look really nice.- A bit too short and a bit too easy.
+ Vile Mode- Vile's ass.

Thursday, May 9, 2019

Television Review: Power Rangers S.P.D.


Super Sentai Equivalent: Tokusou Sentai Dekaranger (Special Investigations Team Detective Ranger, "deka" is a Japanization of "dick", the slang term for detective)

It's the not-too-distant future, Next Sunday A.D. The battle against illegal immigration has finally been lost and Earth has become a planet-wide sanctuary city for aliens who've basically just gone ahead and taken our own homeworld away from us. Earth for Earthlings, I say! Send the aliens back to Alpha Centauri!

But the future isn't all liberal Democrat fantasies. Evil Emperor Gruumm has come along with his vicious and quasi-loyal minions to conquer Earth for himself! The only hope of stopping him is Space Patrol Delta and their elite team of A Squad Power Rangers! ...who immediately go MIA in their first battle. So now it's time for the S.P.D. B Squad to step up and take the fight back to Emperor Gruumm!

As usual, I'll start with the good. S.P.D. does a lot to set up the future world established in Time Force. Space Patrol Delta, with their "take the villains in alive" policies, and their teams of Power Rangers feel like a worthy predecessor to the Time Force Patrol, and a successor to Lightspeed.

Also, the series starts off pretty strong, actually doing something new to the franchise. The first ten or so episodes play like a police procedural, with each episode involving the team investigating to track down alien criminals.

Unfortunately, that disappears pretty quick. As with Turbo and Time Force before it, the series totally wastes its premise. For the vast majority of the series it's just bog-standard Rangers Save The Day action, and unlike those other two series you can't blame Dekaranger for this one.

With Wild Force and Ninja Storm Disney stumbled their way into the franchise, struggling to figure out what to do with it. Dino Thunder proved that they could do it right and if they built on that it would be really great. Then this series... this series is where they gave up.

Disney brought in a new executive producer, Bruce Kalish, to take the franchise in a new direction. That direction: cheaper and faster. The writers were pushed to stop writing their own stories and start just adapting Super Sentai stories. The general thought process among the production crew, according to Kalish himself, was "why bother, it's just Power Rangers."

Worst of all, they shifted away from practical effects and choreographed martial arts, and came to rely heavily on wire-fu and the infamous "kalishplosions." What is a kalishplosion? Imagine, if you will, that you're an evil space monster. You want to kill the guy in front of you, so you shoot at him... but for some reason all you can manage to hit is the dirt, ten feet in front of him. For some reason, this causes a gigantic 50-foot fireball to erupt a good thirty feet BEHIND him.

That's a kalishplosion, named after the aforementioned Bruce Kalish. To be fair, Kalish didn't actually create this effect; nonsense explosions had been a thing from the beginning, and this particular variant was invented by Mark Harris for Ninja Storm. S.P.D. is where they really came into prominence, though, as dictated by Disney, allegedly as part of the company's frankly ridiculous anti-violence policy. Do you think putting the explosion 10 feet behind a character makes the fact that they got shot with an assault rifle no longer violent? If so, you might be an idiot!

I guess I also have to talk about the characters. If the effects are where the whole thing fell apart, the characters are where the pieces crumbled into ash and blew away in the wind. The Rangers are unlikable and whiny little snots. Look, I get it. They're teenagers with attitude, that's the entire point. I can't expect them to totally have their act together. The point is to watch them grow and mature, and yeah, they do get less insufferable by the end. Still, these kids are buttheads even by this franchise's standards, and it's especially weird since they're meant to be military cadets but I find it very hard to believe they could have made it through boot camp without washing out.

At least their commander, Anubis "Doggie" Cruger (guess what kind of alien he is!) is pretty cool, both as the commander and as the Shadow Ranger. And I guess the villains... well, they get the job done. They're not as bad as Divatox or King Mondo, but they're not great either.

The worst, however, is the Omega Ranger. How bad is he? Well, his civilian persona is a CGI energy ball because the producers didn't feel like hiring another actor. Alright, I'll admit that could have been cool, but they totally squandered it. They gave the character a bunch of "things." He's an energy being! But he used to be human! Also he's from the future! But just having a bunch of weird things doesn't automatically make a character interesting, especially when the list of things he DOESN'T have includes a personality, character development, a backstory... His backstory is literally just "I'm an energy being from the future who used to be human." We don't even know how or why he became an energy being. Freaking YAWN.

Oh well, at least it's bookended by a solid start and a decent finish.


BAD

PROS:CONS:
+ Takes good steps in setting up the future world of Time Force.- The Rangers are unlikable and whiny.
+ The first ten or so episodes are good, running like a police procedural.- The Omega Ranger squandered a neat idea.
- An overreliance on CGI, wire-fu, and kalishplosions.

Thursday, May 2, 2019

Unlimited SaGa (Video Game Review)

Originally Posted on June 24th, 2007

Now that I intend to turn this into a serious review blog, I'm going to be phasing out a lot of the old weird stuff. I'll be deleting the nonsense rants, and reviews that are good enough will be cleaned up and reposted, like this one.

Don't worry, you won't be too deluged with repetition. My current plan is, for each of the four blog posts you'll get in an average month, to make one repost, one Power Rangers, and two new posts.

Anyway, enjoy reliving this very old, very trashy game!



Anyone who's spent time around geeks quickly grows used to dealing with hyperbole. Rarely will a gamer describe a video game as being average. If they like it it's not good, it's TOTALLY AWESOME and likewise if they don't like it it's not bad, it's COMPLETE CRAP. The point is, geeks can be very critical when it comes to their hobbies, and this leads to a whole lot of "best" or "worst" games ever, a designation which is usually wholly undeserved.

Unlimited SaGa is not such a game. It truly is one of the worst games of all time.

Unfortunately, I can't really provide an accurate review of a whole lot of this game. The reason for this is because I've only played this game for about 5 minutes, 4 minutes of which was taken up by me trying to figure out how to get the game to WORK.

Like most SaGa games you start by selecting from between several main characters. Once that's done you go right into the gameplay! Sorta. You see, you can't actually move around in this game. You start on a map and you see talking heads of the characters for the story. Then you select an area to go to on the map... and then you select another area to go to! At that point you may or may not have another conversation, then you select another area!

When you finally do get into a battle you line up as usual...and then the true screwed up nature of this game is revealed. You see, the creators of this game wisely decided to take out all the tedium of actually trying to play the game. When you fight, all of the commands - attack, defend, special attack, etc. - are placed on a wheel which spins at high speeds. All you have to do is press a button to watch the wheel slowly grind to a halt. This is good because it means you feel no responsibility for failing and watching all of your characters die.


This system has me reeling! Eh? Eh?

The true question is, why do we even have this game? It's bad enough that this game was made, but what made them think we would want to play it? For years the Japanese had 3 more Final Fantasy games then we did, and they still have about 6 more Fire Emblems, 7 more Dragon Warriors, 3 more SaGas, and 2 more Earthbounds (or Mothers if you're a weeaboo nerd) than we do, and those are popular games that people love as evidenced by the massive number of Americans who import those games even though it means trying to play in a language they don't speak.

So why, if Japan keeps the GOOD games, do they send us this garbage? The obvious answer is that they hate us. For more evidence see every game Capcom has ever made. Well, at least they're still our only source for anime and Hello Kitty vibrators.


HORRIBLE


PROS:CONS:
+ 100% asbestos free.- 100% gameplay free.




Annotation from The Future:

I wasn't kidding about how long I played this game. I literally only played for about five minutes or so. I didn't even get my character out of the first town before I stopped playing. I know that as a reviewer that's probably not a good thing for me to say (Also, I do usually make a point of having more journalistic integrity than that these days. Usually.) but I'm gonna say it anyway just because I love the fact that even though I barely played it, people who did play the game still tell me I'm absolutely right about it. This game really sucks is what I'm saying.

Friday, April 26, 2019

Better Than Bear! (Survivorman, Alone, Dual Survival)

I talked last time on the blog about Bear Grylls and why he sucks. I've known that he sucks for years now, ever since I watched Man vs. Wild and heard his brilliant survival advice about how wonderful finding a farm was because you could kill and eat all the animals. No, Bear, finding a farm is great because they have a telephone there. If you've found a farm, you're done. You're home, you're saved, survival situation over.

But it's not surprising. Bear Grylls is a spoiled rich boy whose entire existence is a lie. He camps out next to five-star hotels, is "surviving" alongside a full team of camera crew and paramedics, his advice is more likely to get you killed than help you survive, and as I also mentioned he's the type of guy who readily self-identifies as a "philanthropist" which I've found is almost always a sign of an awful person. (What kind of person feels the need to make such a show out of all the good deeds they do? It's basically the same question as "do you tell jokes to see people laugh, or so that people will think you're funny?")

Just to drive the point even further home, below are three other survival TV shows that are much, much, MUCH better than absolutely anything Bear Grylls has ever done, listed here in no particular order.




Not to be confused with Duel Survival, which involves pistols at high noon.

Dual Survival follows a similar premise of the old Man vs. Wild; each episode presents a different survival scenario and tasks the survivalist (or survivalists in this case) with making it out. Where it differs is that every one of the ten guys who has appeared in Dual Survival over the years is, on their own, ten times the survivalist that Bear Grylls is.

The other major difference is that, while the show has had ten separate survivalists over the years, it always has two at a time, hence the name Dual Survival.

First, you have the naturalist. (Originally Cody Lundin, later Matt Graham, and then a bunch of other guys over the last three seasons.) His philosophy is to play it safe. He already knows he can survive for the long haul, so taking risks and burning resources to gain a momentary edge is unnecessary to him; he'll get out when he gets out, and he know how to make it until then.

Second, you have the military survivalist. (Originally Dave Canterbury, then Joseph Teti, and then another bunch of dudes over the last three seasons.) This guy is who Bear Grylls wishes he was - a real military hardass with combat experience. His philosophy is to use whatever tactics you need to, spend your resources, take the risks, get any advantage you can no matter how small, and get out as soon as you can.

Showcasing these two conflicting survival strategies, and forcing them to work together to survive, is the major dynamic of the show, and does make for an interesting experience. There is still a film crew on hand, though, so it's not a real true survival experience. There's also a host of other scandals, including editing to make things look harsher than they are. Even so, at least their advice is generally good and not dumbass crap that will actually get you killed, like Bear's advice.


MEDIOCRE




Nothing says "survival" like Blair Witch stick figures.

The creation of musician and badass survival dude Les Stroud, Survivorman was originally pitched to the networks as Survivor, if Survivor was for real. There's no tribes, no immunity challenges, and no getting voted off. It's just one man all alone in the wilderness. And yes, he is all alone, as it's shown repeatedly that he packs and sets up all of his film equipment himself. There are emergency crews on call, but they're all miles away from him at all times.

Each episode puts Les into a different remote wilderness location, ranging from the dense jungles of Grenada, all the way to the heat of the Kalahari Desert and the frigid forests of northern Ontario, and asks him to make it for one week on his own. He meets with survival experts before each excursion to learn about the terrain, but once he's in country he survives entirely on his own experience and the tools at hand, and absolutely no blueberry pancakes.


GREAT




Nothing says "alone" like two people within shouting distance of each other.

Now take Survivorman, put it one step back towards Survivor by adding in an actual competition element, and you've got Alone. Ten survivalists are each sent out to the wilderness, with several miles of water or mountains separating them. They each have a camera, ten items they've selected for their survival kit, and a satellite phone which they can use to "tap out" by calling for an immediate evac. The last man still in the wild after all others have tapped out (or been forced out due to medical emergency) takes home $500,000.

While there are always a few who fail right away (half of the first season's contestants tap out within the first week) most of them make it for the long haul, easily lasting for months. The point is, they do know what they're doing, and they're not even professional adventurers who spent three years training with the SAS Reserves like Bear is!

All kidding aside, the show is pretty engaging. Of the five seasons produced so far, three of them take place in the beautiful North American rainforest of Vancouver Island, specifically around Quatsino Sound. Seasons three and five switch it up, sending contestants to Patagonia, Argentina, and to Khonin Nuga, Mongolia, respectively. The sixth season is set to premier in June of this year, and will task competitors with surviving in the Arctic.


GREAT

Thursday, April 18, 2019

Television(Ish) Review: You vs.Wild (Bear Grylls Sucks)


You Vs Wild is the latest in the long line of terrible Bear Grylls catastrophes, the most famous of which is his first show, Man Vs Wild, which got cancelled following a scandal involving Bear checking into a hotel and eating blueberry pancakes when he was supposedly surviving in the wild instead.

You Vs Wild is Bear's first foray into interactive media. Yes, this is a Netflix Interactive series, hence the title YOU Vs Wild.

I've hated Bear Grylls for a long time, and allow me to explain why by way of pointing out a few of the dumber moments in the first episode. (Click on any of the screenshots for a larger version.)


There was absolutely no reason for Bear to jump out of this plane. On Man Vs Wild it was often presented as a dynamic entry from a crashing plane or something to explain why he was there with limited supplies, but the story here has no such thing. He's looking for a "Dr. Ramos" who has some medicines she needs to deliver to a village. There's a bit of a time factor, but nothing to explain why he had to jump out of a moving vehicle into crocodile infested waters instead of coming to a stop and taxiing to shore.


I almost didn't complain about this choice. Look, one of these choices is obviously wrong and I shouldn't need to explain to you which one that is. Since I do have to explain... bushwhacking is an obviously terrible choice. Follow the river. Don't go whacking through snakes and jaguars, expending massive amounts of energy, in a damn wilderness survival situation. In a survival situation where you may not have easy access to food and clean water, the path of least resistance is always best.

That's not necessarily a bad thing. Present two choices, and afterward explain which of the two was best and why... but that's not what Bear does. Neither option is presented as being wrong. Neither option is really even explained all that adequately. How is this supposed to be teaching me anything?


In case you can't see it clearly, yes, that is a crocodile that Bear is choosing to piss off for no reason. This isn't even a choice I made, he just decided to do it because Bear Grylls enjoys living life on Hard Mode.

But seriously, I could see having the slingshot ready just in case, but there was no reason to shoot the crocodile when it wasn't doing anything. It could have just as easily turned and went for the person antagonizing it instead of crawling away, and there'd be nothing you could do. Leave the crocodiles alone!


Yes, you can make Bear Grylls eat a giant bug in the first episode. (There's a later episode where you can make him eat bear poop too.) His reaction when you pick for him to eat the grub (shown above) is also the only intentionally funny moment in the episode.


Here we see another one of the many choices in the series where both answers are wrong and terrible. If bushwhacking through the jungle is a stupid idea, then taking stupid risks at a ravine is an even worse idea. If it seems even a little questionable, GO AROUND. Do not try to balance-beam your way across a two-inch wide log. Do not Tarzan-swing on a vine. Do not pass Go. Do not collect $200.

The thing is, Bear Grylls is a professional adventurer. He was trained in survival tactics by the SAS, he climbed Mount Everest... he clearly does know what he's supposed to be doing, but you'd never know it from watching any of his TV shows, where he shows all the survival instinct of a sheltered city kid whose only experience with nature is climbing a tree in the city park.

Then again, he was also born into money as the fortunate son of a politician, he was only a reserve member of the SAS who never received a deployment, and he climbed Mt. Everest as part of a large expedition with lots of help. He's also one of those people who readily self-identifies as a "philanthropist" though apparently that doesn't mean much to anyone but me.

Even if you ignore all the dumb stuff and just take the show on entertainment value, it's still very short, not particularly interesting, and has a bare minimum of story to it. It's not nearly the best Netflix Interactive series there is. Just ignore this awful show.


HORRIBLE

Thursday, April 11, 2019

Television Review: Power Rangers Dino Thunder

Super Sentai Equivalent: Bakuryuu Sentai Abaranger (Burst Dragon Team Outrage Ranger)


After retiring from being a Power Ranger, Tommy Oliver becomes a professor of paleontology. He begins experimenting with the integration of recovered dinosaur DNA and cybernetics, because that just sounds like such a great idea that couldn't possibly go horribly wrong. His experiment ends in a very predictable disaster, creating an evil mutant named Mesogog who wants to revive the dinosaurs and destroy humanity in the process. Earth's only hope lies with three teenagers with attitude, who will join Dr. Oliver in becoming a new team of Dino Thunder Power Rangers!

Let's get this out of the way first: Tommy Oliver is back! As I mentioned back when I reviewed the original series, he is pretty much the most iconic and popular Ranger of all time, and his return is a big part of why this particular series is so beloved. Indeed, Dino Thunder has gotten a lot of praise from basically everybody and is often cited as one of, if not THE best series of the franchise. But does it deserve it?

I'll start by saying that Dino Thunder definitely feels like a worthy spiritual successor to Mighty Morphin'. In fact, I'll go one step further: Dino Thunder is what Mighty Morphin' should have been. The teenagers with attitude actually have real attitude problems and flaws. The villains never once get humiliated by ten-year-olds with water balloons. Dino Thunder perfectly captures the feel of the original series, only far more polished and basically just better in every way.

There are also a few really cool episodes, like "Fighting Spirit" where a comatose Tommy meets and battles against each of his previous Ranger personas.

Of course, this is still Power Rangers, so there are also a lot of really corny episodes, like "Game On" where the Blue Ranger gets trapped in a computer game. Still, even in these episodes the show manages to maintain a certain level of dignity. Dino Thunder can get campy, but it never gets STUPID.

All of that being said, the show has its flaws too. I mentioned in my review of Ninja Storm that the sixth ranger storylines from that show felt too rushed. While Dino Thunder's sixth ranger story takes more time, it ends up feeling just as forced. With apologies and a SPOILER WARNING beforehand, the character who becomes the white ranger finds his dino gem purely by accident and becomes evil because it was experimented on by the villains. He then has his "evil encoding" get destroyed, also purely by accident, at which point he instantly turns good and is very easily forgiven.

That right there is the biggest flaw of this series, and it isn't just with regards to the white ranger. Most of the time plot points just "happen" with little or no foreshadowing. They never really feel earned at all, and oh yeah, spoiler again - the series finale is a huge letdown compared to other finales. At least it ties up all the loose ends and gives us closure on character arcs, but it doesn't manage to feel very climactic or epic at all.

Coming in off of Wild Force and Ninja Storm I thought this would be the series to make me start enjoying Power Rangers again. Instead, this was the second time I legitimately considered breaking my promise to review the entire series and giving up.

To be fair, unlike the first time this happened (that being Alien Rangers) it's not because Dino Thunder is bad. I think it was more just series fatigue. Power Rangers is NOT the kind of show that you binge watch on Netflix, and I did take a several month hiatus at this point before coming back to finish this series and then go through the rest of the Disney series after it.

When I did come back I didn't find the show nearly as grating as the first time... but I also didn't find it particularly engaging. More polished than Mighty Morphin', sure, but it's not like that's hard to pull off. Honestly, if it weren't for Tommy Oliver I would probably have found this series to be entirely forgettable.


MEDIOCRE

PROS:CONS:
+ Good blend of campy and serious.- Major plot points just happen and never feel earned.
+ Fewer Rangers means we get a lot of time with each one.- As creepy as Mesogog is, he's still kind of a joke whose plans always instantly fail.
+ Tommy Oliver is back.